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A jam submission

VitruviusView game page

Explore the ideal scale and proportion of a Vitruvian homunculus
Submitted by Joey G — 17 hours, 9 minutes before the deadline
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Vitruvius's itch.io page

Results

CriteriaRankScore*Raw Score
Style#9903.8783.878
Creativity#12683.6833.683
Overall#14703.4963.496
Enjoyment#28082.9272.927

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, the size, length and proportions of your limbs, hands and feet determine how you can move and manipulate the environment to solve puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music used:
- "Jump Into Art" by Serat on Free Music Archive under a CC BY license. (https://freemusicarchive.org/music/serat/flow-sessions/jump-into-art/)

Sound Effects:
-Royalty free paper sound effects from Pixabay under the Pixabay License.

Paper Textures:
-Parchment BG texture from FantasyStock on DeviantArt (https://www.deviantart.com/fantasystock/art/Seamless-Parchment-Texture-58517493)
-Other paper textures originated from Adobe stock (I think), but I found them through Google Images.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted

The controls are a bit quirky but the idea is interesting and the art is nice and unique, congratulations :)

Developer

Thanks! I think the block movement is probably the first thing I'd work on post-jam... It can be a bit finicky/exploitable.

Submitted

What a cool concept! Graphics are bizarre (in a good way) but they work really well! Puzzles are also quite clever and fun to solve :) 

Some feedback, in case it helps: I had some small issues that broke the flow of the game when moving blocks around. Placing blocks below me while jumping was particularly hard (maybe it was not the intended solution but I did that to complete a few puzzles). Nothing major tho!

Developer(+1)

Thanks, I'm glad you found the puzzles engaging! Yeah, there are some levels where you need to place blocks beneath you while jumping/airborne, but you should never need to jump off of a block and grab it again while airborne, if that's what you mean. The arm/block movement is definitely something I'd like to improve!

Submitted

The art style was a little bit weird but in a good way. It was not the usual graphics you would expect from a 2d platformer kind of game, but I found them charming. The different ways the character can move and grab (longer hands, big shoes etc) were a nice addition to the game and made the levels have variety. The grabbing mechanic sometimes felt a little bit laggy, but overall it worked great! The music was very nice. Good job!

Developer

Thank you! Yeah, the hand movement sometimes seemed laggy to me in testing... I just have them track the mouse cursor at a fixed speed in an update loop, so the hand speed might be tied to the framerate.

Submitted

I adore the art style and sound design. It's like kind of creepy but in a cozy way? The concept of the different limbs scaling to tweak your movement is a great idea, although I found a few of the levels fairly tedious. It felt I was fighting against the movement more than solving puzzles a lot of the time. I think if you expedited moving the obstacles around and focused more on using the unique features of each level to come up with clever puzzles it would improve the experience. Wonderful job!

Developer

Thank you! I honestly wasn't sure if people would be put off by character or the music. I was worried it might be too weird/intense looking, since I usually make cute pixel art games for the GMTK jams. I do wish I had set aside more time for polishing the grabbing controls, though.

Submitted

such a fun and fresh concept! I love the art style and this funny little dude :)

Developer

Thanks! I originally just drew him with a simple cartoon face, but the poses I drew him in reminded me of the Vitruvian Man drawing, so I just got the idea to give him that sort of stern expression.

Submitted

As a tall person I have long understood that longer legs means faster walk, and I love to see a game that validates that. Very stylish game, I loved the dynamic soundtrack!

Developer

Thank you! The song I used was "Jump Into Art" by Serat on Free Music Archive. FMA has carried me musically through every GMTK jam I've participated in, honestly. The music was also programmed to have some stereo pan left and right when you grab something with the respective hand, but I couldn't get that to work in the WebGL build.

Submitted

Love the idea, although I quickly discovered you could jump and grab the block you're standing on to climb vertically :3

Developer

I kind of can't believe I didn't try that myself... Thank you for pointing that out!

Submitted

Neat idea! Puzzle games that require ome back and forth heat up the brain better than straightforward ones, and this is one of them. Fitting art style, too. Good job!

Developer

Thanks! I'm glad you liked the puzzles!

Viewing comments 8 to 1 of 28 · Previous page · First page