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A jam submission

The House We MadeView game page

A PSX style meta escape room/point and click game where you build and explore a toy house.
Submitted by B-Deshi Dev (@B_DeshiDev), Dryya (@Dryya_), Ozone Interactive (@0zone647) — 2 hours, 32 minutes before the deadline
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The House We Made's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2844.1434.143
Overall#6113.8253.825
Enjoyment#10553.5243.524
Style#11343.8103.810

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build and explore a mini toy house that's built to scale. In order to see how deep the "built to scale" rabbit hole goes, the ending is necessary.

Development Time

96 hours

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

Very atmospheric with the graphics and sound effects, and it was really satisfying to figure out more and more interactions in order to solve the puzzles. Fantastic ending too, wish there was more!

Submitted(+1)

The style of this game is really good. As well as a really unique mechanic of escape room that fit the jam theme really well. I had a lot of fun playing your game and figuring it out. The music/sfx fit the theme of the whole game perfectly as well. Amazing work!

Submitted(+1)

The ending is absolutely amazing. 
I loved every aspect of it, from the 'built to scale' aspect of it to finding keys, pressing pressureplates and what not. It is definitely a really fun game that I would also play if it was a full release type game. I hope that it maybe some day goes to that point of publishing. Great job on the level designs, I would add more props around, but the SFX and everything fit each other so well. Goodluck! 

Do consider visiting our game :)

Developer(+1)

I definitely would like to return to this game in the future. My plate is a bit full atm but hopefully it can be a fully published game at some point.

Submitted(+1)

I probably would've added alternate controls, it's not just a nice QoL but helps avoid things like not being able to press ESC on the web build of the game, still a very cool game though, really nice aesthetic, good job

Submitted(+1)

Beautiful atmosphere, loved the gameplay, though needing to press 'esc' made it a bit rough to control on web.

Submitted(+1)

The ending was spoopy

Developer(+1)

Yeah from the start I  built the game with ending in mind. I'm happy that I managed to Make the ending as I envisioned.

Submitted(+1)

This concept is incredible. I really dig the atmospheric PS1 vibe. Great work!

Submitted(+1)

Wow, wow, WOW!!!

Best game from the jam that I've played so far.

I'll forgive the bugs because the game is just incredible.

The idea is awesome. The PS1 aesthetics is perfect for this kind of game. I had this "Ahah!" moment when I realized that you could manipulate the rooms in your hands, and that it's used to solve puzzles.

The concept has the potential to be expanded to a commercial game.

Well deserved triple 5⭐

Developer

Thanks for the kind words! I had a lot of ideas of for puzzles but I had to cut scope due to time constraints. I definitely plan on  revisiting this game in the future. There is a lot of potential in the mechanic.

Submitted(+1)

I am blown away by this game. It was insanely cool. Got hooked and had to play it to completion. This is great. Really made me think of point-and-click adventure games, but with a super mind-bending twist. Excellent work.

Developer(+1)

Thank you. It's actually quite a departure from what I usually make(never made point and click style stuff before). I'm glad to hear that  you had a great time with it.

Submitted (1 edit) (+1)

Great game! It was really atmospheric and the concept of "playing house" was a very clever take on the scale theme. I finished it, but I think I forgot to lock the door before leaving...

Developer

Haha thanks. In the future, be very suspicious of house building kits you find on your doorstep.

Submitted

I couldn't figure out how to beat the game, I almost got there.

Developer

How far did you get? Did you get the tall room or the room that causes earthquakes? I didn't have that much time for playtesting so there are some rough edges.

Submitted

I couldn't figure out how to get inside the tall room.

Developer (3 edits)

Yeah I've seen some players struggle with that since the switch for that isn't very visible due to the artstyle. I'll update it if I make a post-jam version. Thanks for mentioning it

If you want to find the switch it's on the exterior of the tall room.

Viewing comments 11 to 1 of 31 · Previous page · First page