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Max

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A member registered Feb 05, 2024 · View creator page →

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Hey! Thank you for your feedback! We really appreciate it. I am glad that you noticed the menu acting like a tutorial! A lot of people in fact get stuck on the menu. 

I am generally fond of playing minimalistic or simplistic games like this, they are easy to play, and in some cases fun. And this submission is one of the fun cases! Although there are limited levels, it still gave me joy to play seeing the character almost rag doll when falling off the platform and trying to jump my way up was fun! Great job on the game, it being made with scratch is already a wow! 

It is a great game, with an amazing idea. The gameplay was fun, and having to try harder after notes reset you back in my opinion gave it quite a challenge which I enjoyed. I really loved the art of the animals. I found it relaxing hearing the SFX match with the notes hit, so great job on that too. Discussed stuff via DMs that I would change. Otherwise, great job! 

Great game! Kept me occupied for a solid half hour, which for a jam game is quite rare! Its the music isnt it? LOL

Over all fund game, reminded me a little of starsector, just on a minimal scale. Great job on the game, I hope to see it expand in the future! 

Issue wise, I didn't run into any issues, besides the trade route length became quite useless after 2 or so upgrades. Overall all, the SFX were fitting, i like the amount of zoom control I had over the map. Art was in line with the style of the game. Good job! 

It was a heap of fun! I did enjoy the SFX and the art a lot; so great job on that. 

Like other people have mentioned, the three lives representing eggs was an extremely clever move. It gets you upset when you see your first egg being taken away, but it makes you push harder to see the last 2 stay put. The mom to daughter dialogue makes you feel a connection to the character that I like! 
Overall great game, good job!

I would love you to see what new menu style we are planning to add after the Jam! I am glad you enjoyed it though! I hope you had fun! We appreciate the kind words! 

We appreciate your kind comment! We are re-doing the whole UI system, as well is removing the restrictions! (I know I stated this in DMs, will state it here too :D for public view)  Anyways, thank you for playing! I am glad you enjoyed! 

I really really like the voiceover/narrator speaking. I was also planning to add something like that into our game, just didn't find time. It reminds me of "the stanley parable" super great game, and the torch mechanics of increasing and shrinking objects kind of reminded me in a sense of portal games and also gmod 🤣. I do love the menu screen, and how it functions with the animations, the style and contrast fits well together. I honestly have no negative comments about it, I just wish I could play longer!

Really really cool mechanics, it was super fun to play, i really struggled on the first level compared to the rest! :rofl:

The perspective of the game, I did actually enjoy it, made it more fun with mouse control definitely, however, lowering the camera a bit would probably solve the comments I see related to the camera lol. 

Overall really fun game, I enjoyed playing it, good job! Keep it up. 

We will definitely look over what was mentioned on stream! thank you for your feedback! We appreciate the kind words. :)

That was our goal! For the menu to act like a tutorial! We will look on improving it! Thank you for your comment! 

We appreciate the kind words! Thank you for playing! I hope you enjoyed!

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I love the action, i love the music, i love the game play. 
It was super fun playing it, I will definitely come back here to cure my boredom! 
The SFX and the art style was really pleasing, as well as gameplay. At rare times I did encounter hitting the saw, but getting killed by it. As well as something I would recommend is mouse clicks to hit and maybe just maybe aim? 
Consider looking at our game too! 

Thank you for your kind words! We are glad you enjoyed our game. :)

I am also glad to have come to a conclusion with you that the periodic clockwise rotation is an issue from Firefox and not any other browser, however, we will check it out to see on what end (ours or firefox's) the issue appears.

Very easy to play in the beginning, gets progressively interesting, I do love this gameplay and mechanics. Would add more to the art of it! Overall it was really great. Hope to see more levels in the future! 

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I really enjoyed playing it, great concept to the other types of games that have this gameplay. Like @nadia.pixel said, there probably should have been more colours, as it was quite difficult to see the platforms at times. Very fun! Great job! 
Do check out our game too! 

I have waited for a while, and changed browsers, but unfortunately it did not load.

Please DM me on discord (name: ohhmaxx ) about some videos, I will find the time to record some gameplay, and if found, will send it over.

We are planning on further development of this game after the jam, so lots more polishing! Thank you for playing our game, and we appreciate the kind words! 

Thank you! We appreciate it!

I am glad you enjoyed the game, thank you for the positive feedback and some points noted. In the future (after the jam) you will most likely encounter the controls listed in a pause menu!  Thank you for playing and goodluck! 

Thank you for the kind words! We are glad you enjoyed it! 

I am glad that the game fits your puzzler's desires, I do wish for you to complete the game till the temporary end level, do post a screenshot and update us on your progress :)

We are still working on some bugs, hopefully after the jam or a bit later we will release a better version with hopefully more levels.

We meant for it to be a challenge! So it isnt a quick five minute game :). The key clipping and other bugs are being worked on, they will be polished and more things will be added after the jam. Thank you very much for your kind comment. I am glad that you enjoyed our game, thank you for playing!  

Thank  you for the comment, we are glad that you enjoyed the game, the main key usages are "Q", "E" and "F" along side "WASD" movement, other keys listed are non-important. 

As I write this comment, we are fixing the issue of the keys falling beneath the door, and or clipping through the door. :)

Thank you for the feedback! We appreciate your kind words. We will definitely look into continuing the production of this game, and improving, expanding and polishing it further. I am glad you enjoyed it. 

We appreciate your comment and your constructive feedback. 

Regarding the puzzles, we will look into adding more rooms, with more of a variety when it comes to the scaling aspect of things. We were limited on time which caused us to make limited levels with limited little passing mechanics. 

When it comes to an interaction pop up, we were thinking of having an (glowing?) outline of the object that you are looking at that you can pick up. We might add it as an additional help option, alongside  hints in the coming updates after the jam. 

The embed size will be changed accordingly too. 

Overall all, thank you for the points,  unfortunately a lot of this game was on a major crunch time. 

I honestly couldnt get the hang of using the scroll wheel to zoom in and out, i think if it was "I" for in and "O" for out on the keyboard for the scale, it wouldve been much easier to play the game because its a top down game not first person game so there was no point using the mouse except for the scroll wheel. Didnt really enjoy playing but the style was nice.

It is a nice game, a little brain teaser until you find out the logic. I found the balance and the rest after a few tries. I do like it, however I advice to add more content, maybe more levels? Overall good job and keep up the good work! 
Do check out our game as well! 

Mind telling me which room you are in, I may assist you, if it makes it easier on you, please feel free to send me a message in discord @ ohhmaxx

I will agree with the fact that we did need some sort of UI with a button or on the HUD when it came to hints, we wouldn't be able to make the submission time if we resorted to making that work. So unfortunately it had to remain as it was, without any additional UI besides the menu. And even the menu after the build was made and pushed had an issue in it. So I do 100% agree with you that hints were meant to be put inside the game more obvious, we will for sure add it if development of this game progresses. As per the shaking part, that is only so it catches the point where it snaps into place, due to a rushed 2nd and final build, and changing anchor points in the menu, it messed with the positioning of the catch point, so the shaking is the best way to find the catch point to a naked eye. 

My apologies if you found frustration in starting the game, I really hoped you would've enjoyed the game play! 

There are a few known issues, we have jotted them down at the bottom of our itch.io page.  Those are something we weren't able to handle in time with the submission. 

When it comes to the menu, please make sure that you have picked up ("F" key, while hovering over the item) the 'start' button, which is the gray geometry at the bottom left of the title's box on the screen. Then you should move it over the text where it says "Something seems to be missing here..." and shake it a bit. It should just plop in place to where you are able to click it and start the game. 

About the keys we used, we chose the "F" key as it is very common 'interact' key in games where right or left click is occupied by other tasks, or if it is a more of a keyboard play style game. When it came to scaling sizes, the speed of scaling is set to a fixed variable, where using a scroll wheel will make the feeling of scaling bigger or smaller off, you will either scroll too fast or too slow where it wont match your scaling speed; so "Q" and "E" were decided to be applicable for our use, a plus of it being close to WASD, which are common for movement, and in our case used for that. 

Please do let me know if there are any inquiries. I am happy to help. :)

We really appreciate the kind words! Thank you for the feedback, yeah the clipping issues are something that has been put towards polishing which we couldn't handle in time. However, we are glad you liked the game! Thank you for playing :) 

Thank  you for the comment and the kind words! We appreciate it :) 

Similar to surviv.io it is a fun click shooter game where you run around and kill enemies, very basic art, which i like, although i would add more stuff to it. Overall it is nice! Needs more content in my opinion :)

Many levels, very fun, makes me use a lot of my brain power, and its 5 AM so it is a lot. I really enjoyed it, the sfx was fitting as well as the level design was insanely well done, and precisely thought out. 

Really good idea, kinda similar to starsector with just different gameplay! 

The ending is absolutely amazing. 
I loved every aspect of it, from the 'built to scale' aspect of it to finding keys, pressing pressureplates and what not. It is definitely a really fun game that I would also play if it was a full release type game. I hope that it maybe some day goes to that point of publishing. Great job on the level designs, I would add more props around, but the SFX and everything fit each other so well. Goodluck! 

Do consider visiting our game :)

Let me know if you need some assistance in the game, there are also hints below in the description! 

Thank you very much for the wonderful words, we appreciate your comments on the aspects of the game you liked! Thank you for playing.