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Scales of Olympus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #120 | 4.318 | 4.318 |
Overall | #260 | 4.035 | 4.035 |
Style | #481 | 4.167 | 4.167 |
Enjoyment | #834 | 3.621 | 3.621 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is all about balancing the scales, both literally by balancing the tilting platform, and figuratively by balancing between your tower's weight and damage output.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Honestly, this is creativity! Love seeing something new and can't wait to see what concepts this might spawn 😄
Thank you for playing our game!
The art, design, typographic choices, and page design are immaculate! I can really tell this is a team full of talent.
The idea is really interesting and unique! Definitely adds a new layer of strategy to the normal tower defense formula.
One thing I would've liked in the UI was some sort of 2D depiction of how much the landscape is tilting, as it's not always obvious with the free camera. I don't think it would need to be super detailed, just a scale or maybe even just a # of degrees out of whack you are.
The soundtrack is really fun and fitting as well. Really fantastic work, great job all!
Hi Cameron! Thank you for taking ht etime to write this awesome feedback :D !
In the new build we are working on, we are exploring to have a "Tilt Meter" either over the tower or in UI. Again! Thanks for the idea!
the art for this game is really cool can it is just so fun and creative!!! This is probably the best game I've seen all jam
Thank you very much!
Thank you :) It was a lot of fun to create!
This is an awesome game concept. Tower defense games have become pretty predictable so it's great to see someone injecting some creativity to revitalise the genre.
Thank you so much for the kind words!! <3
LMAOOO it's so much fun, it's a very unique way of using the phycis and the theme, i really enjoyed it !
Thanks so much for playing!! <3
AWESOME concept, and there's a ton of charm to the setting and characters. I really struggled to keep the balance past the 4th wave or so, kept losing towers to falling off the edge, and just couldn't figure out how to plan for/counter the 3 or so cyclops wave. Might just need some adjustment of weight values, but it's overall a super creative entry and a great interpretation of the theme!
Thank you so much!! <3
Thank you for playing! So glad you enjoyed the visuals :)
The concept of a tower defense game that requires you to physically balance your defense and the enemies can also cause the level to tilt is super creative! The art and graphics are also super charming.
One suggestion: During dialog, clicking once could show the entire line, and then clicking again could skip to the next line. The text took a while to print out but clicking would skip that line entirely. Also, sometimes the dialog pauses long enough that I think I need to click to go to the next line, and I end up skipping something by accident.
There were a few bugs I found: I had a turret tower slide fully into the center tower (their models overlapped). On a few rounds, the round ended with enemies still alive. Most of the health I lost during my session was because of those enemies (since I can’t build new towers or rebalance the level to stop them from falling off). Also, the conversation continued and the health bar inverted and started filling up again after I got game over.
Thank you so much for your feedback! We're excited to update the game post-jam with some of these features/fixes. :)