I like this game! The simple goal of searching for the sword in each dungeon is a stroke of genius. It means at the start of each level, you are powerless and in a lot of danger, but when you find the sword, you get the catharsis of returning to all the areas you sneaked through and destroying all the enemies! It's kind of like getting the item midway through a Zelda dungeon, where things open up, except your barriers are mainly fear.
The controls are a bit iffy, with you getting stuck on corners frequently, and the hitboxes on enemies are unforgiving, but somehow that genuinely added to the tension! There are situations where I didn't know if I would make it past an enemy, and that made success feel better than it would if the controls were more reliable. Who would've thought?
The level design is good too, especially in areas where you have to get the sword. In the Dark Pantry, I had to weave between two hand-creatures to reach the sword, then turn around quick to hit one before it got me! And in the Chapel, I was low on health, so weaving through several waves of mummies was fun and tense.
Great job! Overall this game is simple mechanically, but it makes up for it with great design. Also shoutout to the beautiful explosion .PNGs :)
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