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A jam submission

Employed to ScaleView game page

Scale, rotate, and move your assets to impress your boss!
Submitted by darius jover (@uNbearably__), Nicolette, ferd, zm4rs, Kaijinno, TripleEm, mimimochiiii — 1 hour, 55 seconds before the deadline
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Employed to Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2644.1584.158
Overall#15653.4653.465
Style#24123.2893.289
Enjoyment#26932.9472.947

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game jam fits the theme because not only is the player scaled down to model size in a modeling program, but is also force to do the ACT of scaling alongside rotating and moving within the program.

Development Time

96 hours

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Heh, I like this concept quite a bit. This game takes the tasks of a 3D modeller's job and distills it to a level that makes for a satisfying game mechanic. Perhaps it would've been cool to have a time limit for this boss you need to deliver results to. Seeing that all the assets & music were made by a team, that makes me happy to see.

Submitted

Cool and interesting game, I liked your take in the theme and the controls being constrained to certain axis helped to make it challenging and enjoyable.

Although the platform bit I think was getting in the way of the enjoyment of the game, at one point I got stucked with no way to get out, when I only wanted to keep building the house.

Overall nice game, and nice music too!

Submitted

Really cool idea! The 3D parts don't always match correctly and  I kept getting stuck when jumping around to get the different parts but otherwise I liked this!

Submitted

I loved the art of this game! One thing I did notice was some of the controls felt a bit difficult to work with, but I loved the puzzly aspect of trying to fit the pieces together!

Submitted (1 edit)

It's kind of like you gameified Blender. I love it! It was hard to get some of the pieces lined up correctly, and it would've been nice to see which axis was toggled on a tool. Otherwise, really neat concept that I think could be really fun to expand upon with some polish. Nice work!

Submitted

Combine 2d pixelart character and 3d low poly env - cool idea

Submitted

It's a bit confusing, but I guess that's the take with this game. I like the visual and the sound a lot, and the game fits the theme perfectly. Great Job! 

Submitted(+2)

Oh god, 3DS Max flashbacks. This is such a great take on the theme of the jam, and really captures the feeling of trying to frantically figure out a tool that you're not super familiar with.

If y'all decide to keep developing this after the jam ends, I'd love to see a version of this where the materials for the template objects are transparent or outlined rather than default opaque, it might make it easier to figure out what goes where in cases where you placed something so poorly that it covers up other elements (not that I did that or anything...). If you want to lean into the "oh crap my boss is going to fire me" vibes, you could also make it so that the "Boss Incoming" alerts change while you're in the middle of placing objects or looking for the next one, would really ratchet the tension up haha.

Great job overall!

Developer(+1)

aaahaha ofc us lcad ppl know the don 3dsmax flashbacks, i appreciate you for playing our game heather! we'll absolutely take up your feedback if we develop it further for sure >:)

Viewing comments 28 to 21 of 28 · Next page · Last page