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Cubiform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1716 | 3.523 | 3.523 |
Enjoyment | #2469 | 3.023 | 3.023 |
Overall | #3467 | 2.894 | 2.894 |
Style | #5633 | 2.136 | 2.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Essentially you can manipulate a cube in all dimensions and "scale it" so to speak, in order to solve puzzles
Development Time
96 hours
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Comments
was pretty fun. the physics-based puzzle sorta thing going on here was nice.
This was fun. Would be nice some background sound and be able to place a block one at a time, but love it anyway. Aggressive Minecraft!
Really cool idea! Block scaling might just a bit to aggressive x)
But overall nice job!
interesting and fun level design and entertaining mechanics! lack of music or sound effects made the game feel a bit empty, though. a crosshair might have also helped to aim the player, but overall cool game!
Felt like really aggressive Minecraft! I ended up spamming a ton of blocks the whole way through to bridge. Pretty cool!
Thank you so much for playing it!
I really like this type of puzzle game and the mechanics in this one are quite interesting. It would be nice to be able to place only one block at a time to make it easier to be precise.
Yes, showing what you’ll make while holding RMB then building it after release is my next top priority for this game. Thank you so much for playing it though!
I do like the idea, the game has endless possibilities of what it could become because you have left such a wide range of possible features and puzzles open. As a concept, it gets the spirit of the game across and what it may be able to become, even with the occasional "jankyness".
Yes, you understood my mission for this jam very well lol. Thank you very much for playing it!
really cool, should add a cooldown for the scaling cus I held left click and the cube multiplied like crazy
Yeah that was an unintentional mishap gone under my radar. I hope to improve it further down the line. Thanks a lot for playing it!
Really solid premise though I agree with other reviews that the controls are a bit unruly. Great job nonetheless and congrats on a successful jam entry!
Thank you very much for your kind comment!
Really interesting mechanic! I love how free-form it can be, reminded me a bit of minecraft bridging. I Think a slower movement speed, hold-click not spamming blocks, and having the ability to remove blocks would let the player control some of the jankier physics interactions and shape the blocks a bit more. Nice job with the menus, overall a really cool entry!
Wow, a very detailed feedback! You basically just laid out my plan for the next MVP goals for this project. Thank you so so much, I am definitely copy pasting your comment in my notes files lol.
Oh thats awesome! Glad I could help a bit, best of luck continuing with this project ^^