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A jam submission

Offensive TowerView game page

Build the most offensive babel tower and survive!
Submitted by RAM CANDY, Sven von Brand L. (@svbrand), Rothbilly (@BillyRex96), izanfranco — 1 hour, 6 minutes before the deadline
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Offensive Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Style#5574.1284.128
Creativity#10933.7443.744
Overall#12273.5813.581
Enjoyment#29822.8722.872

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We made a game about making a huge tower which contains an economy that scales as well as enemy hordes.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted(+2)

Really like the idea of it! I found myself locked out of progressing the first time around because of losing the wood gathering room- maybe there might be another way to gather wood, or a prompt to remind the player to build another wood room? Otherwise game had a distinct style and wit to it. Congrats on the game!

Developer

Thank you for playing our game and your kind words! 

Yeah, we noticed that problem, we'll let the player go back to a wood collecting  room. We are also going to make it more explicit when units receive damage from each room.

Submitted(+2)

Nice work! I think some more onscreen information would really benefit the player, it was difficult to know what to do next and it took quite a bit of clicking around to figure it out. But the concept is solid and I enjoy your sense of humor :D

Submitted(+1)

pretty cool but too many Menus to navigate through. It can be condensed down I am sure.

Submitted

Love the art! The UI being held as a sign is charming. I find the goal of the game a bit confusing. I didn't notice my tower was attacked until it was destroyed. How are you supposed to defend yourself? Otherwise, the building mechanic is really fun, good job!

Developer(+1)

each room, with the exception of the extraction rooms, deals 3 kinds of damage, Moral, Social and Educational. Each enemy has vulnerabilities and HP. If through alm the rooms you empty their HP, they convert to be your followers.

Submitted(+1)

After a couple of playthroughs, it becomes very fun and my understanding of rooms adds so much to the experience! Great job!

- Only comment really is the UI having issues here and there, sometimes the background wouldn't show up, normal had a type sometimes, and where to click wasn't always clear. The other UI though is absolutely gorgeous!

Developer

thank you for the comments! Yeah we need to fix some bugs and usability issues, we did overscope a bit and that affected the game's "understandability", but we are very happy with the result.

Viewing comments 26 to 21 of 26 · Next page · Last page