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Offensive Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #557 | 4.128 | 4.128 |
Creativity | #1093 | 3.744 | 3.744 |
Overall | #1227 | 3.581 | 3.581 |
Enjoyment | #2982 | 2.872 | 2.872 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We made a game about making a huge tower which contains an economy that scales as well as enemy hordes.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Super fun game, very interesting idea, and amazing artstyle!
Thank you so much for playing our game and for the comment!
It's not really obvious what you're doing or how to interface, but I eventually think I made progress?
It seems though that I can no longer produce wood, but I need wood to proceed? I have a Clay Extraction and Disco—did I softlock myself?
yes, you did, sorry about that. You need to have a little bit of wood and do a new wood extraction room after upgrading to clay. Thanks for trying the game!
Wow I love the art style, this is so cool! Love the tons of personality that shows up in this game, so so so impressive, great job!
Thank you so much! We tried our hardest to do a fun game!
Great artstyle, awesome gameplay loop, and funny dialogues!
If it had music or audio it would've been perfect.
Love the cardboard aesthetic, it's so good! Had a great time figuring out what to do. Surprisingly deep, but slightly confusing at the start. All the jokes about flat earthers really struck a chord with me and I chuckled endlessly... Until they beat my sexy cat statue down. Lovely work!
So happy you enjoyed our humor! Thank you for playing our game!
It seems our game ideas were on similar wavelengths with building up a tower as it's invaded :D
I had a good time clicking on all the people running around to read the bio's, but I will admit I got a little lost with how to deal damage to stop myself eventually dying.
The style was great, I love the how the terrain is square chunks and split into biomes. Reminds me of the duelist of the roses game from way back when.
The goal is to build a variety of rooms that can deal different kind of damages, you have three kinds of damages: Academic, Moral and Social and each atacker has it's own vulnerabilities, so you have to build enough rooms to beat them.
Thanks for trying out our game, will try out yours!