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A jam submission

FracTaleView game page

zoom into a fractal to gain territory.
Submitted by verysoftwares — 4 hours, 58 minutes before the deadline
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FracTale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#8623.9413.941
Creativity#14013.6273.627
Overall#28073.0853.085
Enjoyment#65341.6861.686

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it's a friggin' fractal.

Development Time

96 hours

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Really creative use of the theme! I loved everything about this game, the tone, colors, art, everything! 

Submitted(+1)

Ooh, I love the idea of a game playing on a fractal, the ultimate infinite zoom! Unfortunately, even with the page description, I couldn't really figure how the game works. Managed to fight a couple of guys, but no idea what exactly I captured and how those colored resources work. I think there's potential for a cool game in here, you probably just need a bit more player guidance.

(+1)

Takes a while to get used to but it makes up for it with sheer originality.

Submitted(+1)

It's a neat idea using fractals as the basis for the game but none of the cool looking battles I see in the gifs happened for me. It just sorta showed that I had conquered everything the whole time, couldn't make sense of why the different colors were gaining points or not.

Submitted(+1)

Unfortunately this control scheme makes the game difficult to play, it's an interesting mechanic
Stylistically awesome though, both graphics and audio

Submitted(+1)

The controls are really strange and feel like a throwback to the past.  Why not make the wasd keys move the player and let us shoot using the mouse?  I can't think of any reason not to.

The game is needlessly tricky.  It's a shame because it looks and sounds great and very creatively fits the theme so well.  Please just fix the controls and you could have a really interesting and fun game.  It pains me to see something amazing falter on such a minor problem that's just a bizarre design choice.

Developer (1 edit)

i agree actually. the controls will be fixed in the upcoming FracTale II. 

the bizarre design choices come from being under pressure with the 4-day deadline. most of my efforts went into programming the fractal engine, with little time left for QA.

Submitted(+1)

Hey! Congrats on finishing your game!

This game is just oozing character. In the good way. Its look is super striking and reminds me a lot of games from a much older generation.

I had no idea what I was really doing. I tried playing, then read the instructions, then tried again, then re-read the instructions. I'm still not sure what I was doing. 

I know I needed to "capture" zones. And then I would get some amount of a color, but that number was constantly changing? I saw other commenters struggling with the Fight or Trade, so I knew to press one of those buttons, but I don't know what I did or if I did it. How do I interact with a trade? 

And the movement/shooting controls were really counter-intuitive. Most folks are used to using WASD for moving, so trying to retrain my brain for a jam game to move with my right hand and shoot with my left just didn't work. I kept trying, but it was even more difficult because the enemies seemed to spam bullets on a diagonal and I could only shoot orthogonally. Needing to click and then move my hand to the arrows was really unintuitive, too. 

I really want to dig more into this system because it look super cool. The aesthetic, the idea of capturing colors and diving deeper into the fractal sounds really promising. With more time and some external playtesters to help you identify these hurdles, this could be something really cool. But also - this is a game jam. It's for testing ideas and I imagine you've learned a ton, both from creating and getting feedback on this game. Don't feel obligated to fix this or remake it. You made something super cool, even if it's a bit too big brain for me :)

Also - watch out for those flashing lights. The large, rapidly flashing sections of the screen can be aggressive on the eyes! 

Keep making games!

Developer

> Don't feel obligated to fix this or remake it.

too late, i've already started working on FracTale II. :p

i think the issues you've addressed can be easily dealt with (from a technical standpoint), it just takes some keen eye for design. 

Developer

> How do I interact with a trade?

up/down to change amount (if you can afford to do so), Z to initiate trade. the character will start F)ighting you if you trade for 0 amount.

Developer

> And then I would get some amount of a color, but that number was constantly changing?

capturing doesn't actually give you any color, the number is just your previously owned color plus the values of pixels you're standing on. you lock in to the animated resource's current value when zooming.

uhh. it's weird.

Submitted (1 edit) (+1)

this seems like a game with very cool and deep mechanics that I unfortunately do not understand at all. the art is very pretty though! also I can't believe this is the only game that used fractals for the theme I've seen. it's so obvious in hindsight!

Developer (1 edit)

haha, fractals were like my second idea after hearing the theme. i thought there's bound to be someone else with a fractal theme, but i haven't seen one in the wild yet.

Viewing comments 28 to 21 of 28 · Next page · Last page