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LiJiayii

23
Posts
11
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13
Following
A member registered Jan 15, 2023 · View creator page →

Creator of

Recent community posts

Love the simplicity and rogue-lite elements. The gameplay of gluttony with rogue-lite is really great. Only that I feel like my mouse is too sensitive so it's very easy to run into crawlers. But overall the art and concept are great! awesome job!

Daaaaammmnnnn that's crazy!! As an architecture student, I am so related to these "scetions". It's mindblowing that you made so many clever levels within 4 days. Bravo mate, bravo.

Wow you completely nailed the voxel style and THE vibe. I also encountered the bug of not being able to pick up the oxygen rocks but after a restart, all went well and I had fun! Great job!

It took me a while to get the idea of the game, guess it's because I'm not familiar with the server distribution rules (?). But after I know how to arrange it after a few trials I managed to enjoy the game a lot :) And yes I agree that 2013 is one of the best years hahaha

Well-polished game with lovely harmonious art. The game mechanics have a lot of potential for future expansion, or "scale" ;) Great work overall!

Absolutely amazing and harmonious game art. I love how you could assign robots by scaling different gates. It is fun to find a balance. The only problem for me is that after I got my robots to attack monsters, they won't get back for some reason. But overall great job!

The idea is simple and clever! Happy to be a cute Slime to overthrow the tyranny of mankind hehehe

I like the pixel art style and sim's gameplay. also has the same problem as other players - the lumbers stop working after certain waves. btw if there were some more variety of buildings it would be much more fun! Overall good job!

I like the mechanic of using momentum to punch through obstacles, it's like in Super Mario where momentum allows you to jump higher. A little suggestion: if pufferfish could become more bouncy as it gets bigger, it would lead to more possible gameplay!

Such a clever game mechanic that uses the idea of scaling so elegantly and smoothly! Brilliant game!

Cute pufferfish! The upgrade system has increased the replayability a lot plus I like the feeling of diving deeper and deeper. It would be better if the pufferfish could grow bigger or add more fish species as it gets deeper. (P.S. Water rats are pretty cool XD

I love the idea of using the hook for both attacking dragons and moving around, very creative. The mechanism is well-developed, and I see so much potential for this game. :)

Love the art style and you really nailed the intense but casual vibe! the cat ghosts(?) are sooo cute!

Thanks so much for the awesome feedback! We're really glad you enjoyed the game—it means a lot to us (*^U^*)/  We actually had plans for more variation in the monsters' spot patterns and even different types of monsters, but with the limited time, we decided to keep the game simple and light. Still, your suggestions are spot on! And sorry about the leaderboard issue, it's probably because of server congestion... will check that out later.

Thanks again for playing our game and for the great suggestions! ❤❤❤

Omg the art is sooooooo cute and well made!!! Love it so much!

Very creative and elegant idea of scaling! everything comes smoothly and naturally (since it's about nature right?) And the art style is quite unique, love it! I can't believe you made this complicated mechanism within 48 hours, great job!

The art style is sooo delicate and cool. And I love the concept of ingredients of different scales, it's just simply attractive \(8 O 8)

Lovely art style. The puzzle is really challenging and hardcore though. Love the concept, hamsters hiding melons is just sooo real!

Can't say no to all Roguelite elements! And I love how the battle becomes harder as the potato getting bigger since it's easier to get damaged. Really enjoyed playing this ♥

Brilliant idea and awesome level design! love it

The most thematically appropriate game for this game jam, minimalist and elegant! love it XD

Love the art style and the gradual scaling of the character viewpoint just like dying ambers. Awesome!

As a designer I absolutely LOVE this game while hating it at the same time....!!!