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Time to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #220 | 4.360 | 4.360 |
Overall | #999 | 3.667 | 3.667 |
Creativity | #1701 | 3.528 | 3.528 |
Enjoyment | #2197 | 3.112 | 3.112 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale skill
Development Time
96 hours
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Comments
Jumping feels weird, but i really liked the mechanic and the art.
thank you for playing,if the floating jump let you feel weird?
Excellent concept and soothing atmosphere. The box moving mechanic was a bit laggy for me.
thank you for your feedback
Very cute game, looks great! Lovely little story!
Got a bit confused at the begin didn't know that both platforms would count toward the size bar usage. Finished the game and it was a nice experience! Great Job!
yeah it's lack of leading,and thank you for your playing
Honestly, very, very cool. The art style is really refreshing—it's beautiful and simple. The game mechanics are great and work really well, and the little story adds a nice touch. The soft and catchy music also brings a magical atmosphere that is truly refreshing.
the block moving felt a bit weird, but a very enjoyable game nonetheless
Beautiful art, a bit hard to understand the mechanics of the block and the blue bar, smoothing music
I liked the concept. However I got stuck at the 3rd level. Maybe I am missing something...
The art and sound are beautiful, the story is nice and the mechanics are really fun and unique. Great job!
The art style is so amazing and the music is just chefs kiss!
Controls are a bit unintruitive, great style!
Interesting
Interesting
Nice art and sfx. I would have liked a better button than Z to toggle power, but it was a fun mechanic
Really cool art and music and the idea was cool too, could have been taught a bit better though, I still don't quite understand why the blocks change their shape a certain way or how the meter at the bottom fills and drains
Really great art style and presentation. The mechanics still felt a little tough and the levels were a little bit of a struggle as well with the controls. Other than that it was a fun playthrough great music as well. Good Job.
Great presentation, and a solid idea. Id like to see it a bit more fleshed out, but well done!
Great art, moving from skill to movement felts a odd withZ being the key, I would have preferred a more standard key like E
The presentation and general atmosphere was great, while the controls were bit dodgy.
I think it is very nice, and fairly pretty, but the magic system was hard to understand, like where should I put the box to get the most magic returned from it when its no longer useful.