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A jam submission

Dice ShooterView game page

Submission for the gmtk jam
Submitted by jon11888 — 10 hours, 24 minutes before the deadline
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Dice Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13833.3783.378
Overall#14523.2613.261
Enjoyment#14823.0813.081
Presentation#16173.3243.324

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice are used as projectiles and targets.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Great idea! I do think the combo system you mentioned in the comments of the game page is what it's missing though. Could see an expanded version of this being a big hit on mobile tbh. Maybe with a limited number of shots and a preset stack of dice to clear like Peggle?

Developer

If I can figure out how to make that work, it's certainly worth a shot. Beyond just adding a combo system I'd probably want to make the game way more polished and user friendly before trying to release a mobile version.

Submitted

I have tried but I still don't know how to play........

Submitted

this idea is really great! it reminds me of those shooting-balls-into-other-balls games, which are really fun, just that this one is even more fun! great submission!

Submitted

Once I figure out the controls and the objective it was a really fun little game.

The sound, music and art all fit together wonderfully.

Well done!

Submitted

I like it! The sound and music fit well too!

Submitted(+1)

Nice Game ^^

I like your game design choice that we can scroll around our dice. That way we can control our randomness. That feels nice.

Developer(+1)

Your own game was really cool. One of the best I've tried so far.

Submitted(+1)

Fun game, I think there was too many targets thou

Developer

Could you elaborate on that? Do you mean you'd prefer there were fewer dice on screen?

Submitted

I think it was spawning more than I could ever kill

Developer

Fair. I'll keep that in mind if I end up tinkering with the game after the jam.

Submitted(+1)

Very simple concept but shooting dice feels very satisfiying. It has some addictive effect too. I had very good time while playing. Nice job ^^ 

and also you made this game with clickteam fusion 2.5. I like that engine. I start making games with it  "Good old days :D"

Submitted (2 edits) (+1)

Love this! The combination of scrolling and click-to-shoot make for a really satisfying control setup – it just feels really nice to play, loading up your dice and firing. Lots of great polish, and a lot of nuances to the mechanics (shooting dice as they come in before they get a chance to lock their roll to get an early edge). This is awesome, lots of potential for something bigger here.

Submitted(+1)

The idea of dice revolver is really cool!

Submitted(+1)

i cant vote creativity because i cant play

Developer(+1)

Not loading for you? I suppose I should have included a downloadable option as a backup.

Submitted(+1)

The game was a bit confusing at first because I was unsure what made the dice change but once I got used to it the game was pretty fun

Developer

I'm thinking I should have a title screen that spells things out more clearly. It was on my to-do list, but such are the limitations of a game jam.

Submitted(+1)

Cool concept! I could see this being expanded into a small indie game

Developer

I may go back to it after the jam and see what I can do to improve it. I think I'm a few jams worth of practice away from making a game I would feel OK charging money for though.