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Snakie Rolls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2474 | 2.962 | 2.962 |
Overall | #2651 | 2.808 | 2.808 |
Enjoyment | #2655 | 2.615 | 2.615 |
Presentation | #2669 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player acts like a dice and the blocks are generated based on probability.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
There is a lot of control being offered to the player without difficulty to compensate. Like the bad and good spaces seem like good ways to augment the player's strength but with the ability to choose where you land it only really adds a reason to change up rolling a 6 every time as you target good spaces and go over bad ones. Other people commented on the way this game strays from the dice theme which I agree with even despite having randomly generated levels. An easy fix in my mind is to have the worm start at a random number every time and force the player to adjust their number on the fly which might address the awkward difficulty situation as well.
Can't say I have played a game like this before though and its strengths of balancing calculated moves with a rush to move forward are so satisfying! Such a winning formula with many ways to expand it if you were to update or target a full game release which I'd be excited to play. You already have tons of great art assets, lighting effects, and overall polish to work from which is quite impressive as a jam game. The worm character is so charming and a natural fit for a theme so heavily tied to numbers 1-6 as well as your gameplay requiring constant grounded forward movement or crawling. The variety in blocks also surprised me as it felt sufficiently random for multiple playthroughs and led to fun experimentation in the 2-10 minutes that most people will give a jam game.
Adding a score at the top is such a great motivater in these endless games that I wish more people included and while I don't understand entirely how it was adding points, it was an exciting experience to roll and then get to watch the score go up as the worm automatically moved forward. That score counter made the waiting portion of the game actually fun and felt like a subtley genius addition to your concept.
You did a great job overall and really impressed me as a somewhat experienced jam dev!
Thanks a lot!
Love the idea behind this game! It's a balance between going fast and calculating the right number or spaces to move. And I like the art/music (specifically the snake turning into the number). However, other than the random generation of the level, I don't think it really had much connection to the theme. There's no real "roll of the dice" here since you're choosing how many spaces you move. Still, amazing work with this!!
Cool idea but I think the connection to the theme is very weak because the player doesn't really act as a dice since you can choose what number it lands on
That's not all! The blocks are randomized by probabilities! Thanks for playing though.
I realy like the game and the art
very nice sound fx and the post-processing realy adds to it
Simple yet working mechanic.
Well done
A very unique way to do a roll of the cie, though not really a roll of the die sin=ce well, you're rolling a snake instead. Which is an interesting twitch. although, onluy ort of rolling it and it being a twist. But it's definitely somehting new and unexpected which is always nice.
Ignoring some of the issues I ran into it's a nice twist on the theme and an interesting bit of strategy to trying to move along the map and hit certain buffs and not others. Which definitely adds to the possible strategy which is great.
Though I will say having utter control over how far you go is a little powerful if you can think about it for a second. But it also gives a lot more strategizing control and technically something is still rolling so.. should work.
Overall an interesting premise with a pretty decent gameplay loop which is nice.
Nice concept, loved the one-button control and the fact that you have to make decisions quickly
Thank you!
Great game, I like the concept. My record is 158
Aye, nice! Thanks for playing.
I like the idea. It would have been better if the snake changed to a random number when you click instead of getting 1 larger.
Also, I'd prefer to use the spacebar in a one-button game like this.
If you improve it after the jam, this could be a great casual game.