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Cosmic Cubes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1094 | 3.593 | 3.593 |
Overall | #1134 | 3.383 | 3.383 |
Enjoyment | #1154 | 3.222 | 3.222 |
Creativity | #1470 | 3.333 | 3.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game definetely have polish design and great graphic and sfx style features space.
The rolling prediction is Roman numerals, which is not intuitive.
Understandable. The Roman numerals were hard to get right. To maintain the pixel aspect of the game we didn't want to just made "smaller versions" of the die and numbers felt a bit strange, but on playtest we did run into a similar conclusion. I appreciate the feedback.
Personally I'm glad you liked the atmosphere and graphics, as I did them all over the past few days, and I was hopeful that they stood out!
Loved the art style and overall consistency and polish! Works very good and smooth.
Very good work with level design explaining the mechanics instead of walls of text.
Had hard times with dark dices though, as I didn't quite get how to approach it the best way.
Overall — very solid entry!
We wanted to add almost like the "boulder" in Pokémon, but with a little more complexity. It did get challenging for us. I'm glad you liked the tutorial style! I took Jonas' tutorial tips to heart haha.
I'm glad you liked my art :')
The 2d style makes it a bit confusing, and the indicators show what face the input will result in instead of which face is on that side so I had trouble visualizing the die. I like the graphics themselves, and the colors used look nice. Gameplay was pretty good overall but hindered a bit by visuals, time taking to move feels a bit too slow, and not having a way to undo can be a bit frustrating (but understandable to not implement this in a game jam, it takes a lot of dev time with special mechanics).
I think the levels themselves were also good overall, having a good balance of difficulty.
It was a lonng discussion between us whether to have the number oriented on the same face, or based on the input during the jam. Maybe adding a "flip indicators" option would help?
Also, the time to move I wish I could've implemented a tweak able delay, but when I made the animation they were pretty tuned to the delay that we set, and I didn't have time to change the functionality of that. That was a thought of mine too though.
The thought to undo a move didn't even come across our minds, that would've been a great addition.
I'm glad you liked the levels though and they weren't too hard.
Thanks for playing!
I love space games and puzzle games and this combines the two and executed it well!
I'm glad you liked it!
Very neat and polished game! We had a similar concept so it's cool to see how other approached it. The music and background really enforce the space theme!
I'm glad you liked the music and art, it was a grind for me to make 5 full soundtracks (our game bugged and only played the loop section not the into or exit and we didn't have time to fix it), and all the assets.
I'm really happy that a lot of the feedback for that stuff is positive, as I'm not super experienced with either sound design or pixel art. Thanks :D.
Neat game overall! Liked the rolling. Music loop was a little jarring, though.
Thank you! Yeah I wasn't able to capture the loop quite right and we weren't able to add the fading between tracks due to time constraints. We appreciate the feedback!
Good Job, Level 2 absolutly stumped me
0-2 1-2 or 2-2?
0-2
Try moving around a bit more! It works like a die irl!
Very fun game. My team discussed a very similar concept!! We went a different direction because I thought it'd be too difficult to make within the deadline. So I'm very impressed by your game and you as a programmer.
:)
Thanks so much. The player controller was very hard to get down, mapping a 3D dice to a 2D object was tough.
I love how such a seemingly simple and understandable mechanic has created so many tricky puzzles! The presentation and concept of this game are fantastic, great job!
Thanks for the play! We worked really hard on getting the presentation and mechanics down.
The music and art style is amazing. Love the mood and esthetic you were going for. I like the smiple puzzle game aspect you made, making players have to constantly think about their moves and what to do next. I like the doors and the pushing cubes, making the player plan about and think even more about their next move. Amazing job!
I'm glad you enjoyed it. I was in charge of the art and the music so I'm especially happy you liked it!