Loved this game, really nice visual and sounds. The randomness makes it interesting but it never feels like you lost because of the game, so thats really cool, making it easy to play but with a high skill ceiling
Play game
Sushi To Go's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #79 | 4.489 | 4.489 |
Overall | #156 | 4.048 | 4.048 |
Enjoyment | #301 | 3.756 | 3.756 |
Creativity | #344 | 3.900 | 3.900 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dice rolls constantly. It decides the perks and items the player receives, which influences the player's strategy. Also, the character is a (sushi) roll ;)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Art is adorable! Really enjoyed it and kept just wanting one more try! Really nice job!
Really cool idea and I enjoyed the freedom to choose where to place your dishes.
Great presentation and a really cool idea. The randomness never really feels unfair and drives the gameplay well, cool entry!
Crazy good graphics and animation and the gameplay is also pretty nice. In my opinion, there would be a lot of potential in this as an endless runner (one where you are constantly forced into moving), but there are a lot of ways this could be really good.
A really cool game that you put a lot of polish into! I loved how snappy the contols are and how well-presented the game is. It's a really simple concept that is still super challenging to play and the music is amazing too! Great job!
This is very beautiful and addictive. Maybe you could make the chopsticks a different color that's more visible on the background so I don't impale myself on them quite as often? ;-)
Awesome!
Really great job! I have a feeling I'll see this game in a highlights reel when all the votes are done.
Thank you so much for you support, every comment means a lot to us. Our team of two spent a lot of time on art and visual effects. We also tuned the control of the character many times so the movements feel natural and snappy, so your comment really reminded us that our hard work is being apricated.
Loved the idea and super polished presentation. Also I simp for the art ngl.
Hi! Yes, I agree that it's a bit difficult at the start, especially remembering the meaning of each dice roll. We (a team of 2) just couldn't come up with a good idea to solve this issue. Glad you enjoyed the music :) And glad you love the polish/character controller. Me and my teammate argued over the character control a lot, and we tuned it so many times. We wanted the controls to feel sharp, responsive, and light at the same time (it's a sushi roll).
Leave a comment
Log in with itch.io to leave a comment.