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A jam submission

Rolling MenaceView game page

Dice roguelike made for GMTK Game Jam 2022
Submitted by Agezma — 33 minutes, 7 seconds before the deadline
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Rolling Menace's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3873.6673.667
Overall#20413.0323.032
Creativity#22633.0483.048
Presentation#37502.3812.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a dice that fights with enemies by rolling against them

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

This is such a goofy game, but very fun.  Nice variety in enemies and combat encounters.  Simple upgrades.  It all comes together very well.  Great job.

Submitted(+1)

Really nice controls! A pretty cool attacking method of launching yourself at the enemy, making timing a rather important aspect to stay healthy! I also liked the upgrading system, but maybe some better UI will make it look cleaner!

Submitted(+1)

Playing as the dice was not only really smooth and intuitive, but its also just funny and meme-y xD. Good job! Played at https://twitch.tv/hedgein <3

Submitted(+1)

Smooth perfect controls! A simple yet fun and engaging game. Music would have been nice for a better gameplay. Still, good job!

Submitted(+1)

Nice little Shooterishy game. The character controller felt really really good. Something not that many games can accomplish. Presentation was a bit barebones, but its not so bad considering the other thing that have been achieved here. Good Job.

Submitted(+1)

Admittedly this game could use some polish but don't let that stop you! There's enough feed back to make the game easy to read and fun to play. Really enjoyed the sense of progression. Small bug: the die would jitter when I move

Submitted(+1)

This was fun, I enjoyed rolling around and jumping at stuff.  I really liked that the power-ups were based on upgrading what happened when each number got rolled.

Submitted(+1)

Really fun game.

Throwing the die is really satisfying, as it has pretty fast movement. Simply jumping around was already really fun.

Having these gradual buffs to certain numbers also gave you a slight feeling of progression, like games like Metroid do : D

A bit more variety of enemies / enemy attack patterns would have made this more interesting, and I wasn't too much a fan of the "enemy blocking". He's literally just standing there blocking after you attacked him : D Maybe have him see your attack and then block, so you have to attack some enemies from behind or something.

Also some check points would have been nice. I died at the final boss (I think) but didn't want to start all from the beginning again just to give it another try.

But overall a solid job. Having the basic attacking be fun to execute is a great achievement!

Submitted(+1)

So much fun. Dumpstered on the last boss with my super OP 6 block! XD

Thanks for stopping by and sharing on stream :D

Submitted
Show post...

Really addicting game, the sound of rolling just like ASMR about dice. The enemy attack pattern was quite easy to see though, also the boss but I enjoy my time attacking them.

Submitted(+1)

Really cool game! Could use some music but awesome work for 48 hours!

Submitted(+1)

Not bad, art style was holding it back alot, the concept was cool, but needed some work.

Submitted(+1)

Had a lot of fun. Was unsure how I could even lose since it seemed like the enemies were always to slow to get me? I wasn't really sure what the crit chance changes did as I was attacking but I had a lot of fun rolling and jumping around!