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A jam submission

Striking DiceView game page

Submitted by LegendxD (@legendaer_xD) — 2 hours, 31 minutes before the deadline
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Striking Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#16543.2623.262
Presentation#21803.0713.071
Overall#22552.9522.952
Enjoyment#29082.5242.524

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice that when it takes damage or passes a checkpoint, triggers a random effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

I have the feeling that some jumps are very difficult or not possible at all without moon physics. I also think that the player is way too slow. I noticed that the player is slowly accelerating. This comes unhandy when you dont have a lot of space. But I think the concept is very interesting, that after you've been hit, the effects change and the way you play changes. Good work on that though.

Developer (1 edit) (+1)

All jumps are possible without Moon Physics. But I realized much too late(after the deadline was over) that some of them Were too hard(for a first level).

Submitted(+1)

Sound Design is really good! I really love the game but it is too hard to play when it is sun outside :D

Submitted

I liked having to roll moon physics to be able to make some jumps and would have liked to see more effects like that. For example if there were enemies in the game I would consider an effect that makes both you and the enemies faster. I also felt like the default move speed was too slow and it getting back from the checkpoint tedious.

Developer (1 edit)

Enemies were planned but I couldn't make art for them. Other effects are planned for the future.

Submitted

Interesting take on the theme! It was a bit frustrating to play tho, I would've made the movement quite faster. Still, it was fun to take damage in order to "solve" the levels!  

Submitted

Game concept was really interesting, enjoyed the physics switching mechanic.  Although there wasn't any risk other than back to the checkpoint, the levels were really challenging.  I really wanted to get to the third checkpoint!

Submitted

Really nice visuals and sound.

The jump sound however was really bassy and thought it was something else for a while. The movement is also really slow and sluggish.

but I still enjoyed it so overall good work. 

Submitted

I really love the animations for reaching checkpoints and re-rolling, the different effects are an interesting concept and I think would be especially cool in a bigger open-world style map with areas you can only get to with a certain number.

Submitted

This game is visually brilliant and i love the concept, but the controls and level design make it really frustrating at times. Really want to like this one because theres so much that is good about it, but the overabundance of spikes and general trial and error gameplay makes it less enjoyable than I'd hoped, which is a shame considering how good it looks

Developer(+1)

Yeah. My Leveldesign is garbage. Because itch's countdown on the jam page apparently can't handle timezones i thought i had less time than i had. I hope I can learn a bit more about level design and then fix this mess.

Submitted

Honestly if you made this into a more polished game in the future I'd 100% play it, definitely has a lot of potential

Submitted

Great game! I loved the art. Movement felt a little slow but overall I enjoyed it

Submitted

its a little buggy but yeah i enjoyed it :)

Viewing comments 10 to 1 of 30 · Previous page · First page