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A jam submission

Slice 'n' DiceView game page

Smack your foes by tossing dice at full force!
Submitted by Skinkified — 11 hours, 21 minutes before the deadline
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Slice 'n' Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#31282.4292.429
Presentation#32252.6072.607
Overall#32952.5602.560
Creativity#33242.6432.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player attacks by throwing dice, which have constant effects alongside dealing a random amount of damage based on the type of die they throw. Also the HP is a d20.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

really creative! a lot could be done here if you gave it more time

Submitted

It's a cool very cool concept of a game, definitely can become a fully-fledged out game. However, the art is pretty lacking, but the music was pretty nice. The abilities of the different dice are interesting, however it doesn't seem like they play a major role in the game, but they do still do what they were meant to do, and that's good for a short game! Well done! 

Submitted

Love the character. A few tweaks and this is a very playable game :)

Submitted

Nice gameplay ) I’ll play your game on the stream again. Please give my game a try if you have some time!

Submitted (1 edit)

Really cute and readable animations however I could stand outside of the aggro range of the enemies and just hit them without them being triggered. Others mentioned the visibility of UI and that the game is really small. However the idea and the main character is great!

I just read the other comments that already mentioned everything I have to complain about😅

Submitted(+1)

The art and gameplay was nice, but there was a huge issue with visibility. The text was unreadably small, the game in general felt more zoomed out than it needed to be. I didn't even realize the snakes where shooting at me at first because the projectile was so small and it was hard to notice my health changing (maybe more feedback like a sound playing when hit would help too).

Still a nice concept and a cool aesthetic!

Submitted(+1)

Nice to see a game made in Godot! I liked the animations and the idea was pretty nice, especially since I've only seen dice of the six-side variants. I just wish HP numbers were more visible.

Submitted(+1)

The idea of having to hit the slimes across the river to get across was cool. I think the projectiles of you and the enemy could be more visible!

Submitted

This game was interesting. As another commenter stated, there is a small range of space you can stay from the enemy where you can attack them and they wont aggro. Also, when I get to the second or third batch of snakes my shots were counting as misses some of the time instead of hits. Small bug, and totally acceptable, as this is a Game Jam submission. Overall, nice interpretation on the theme, and good work getting this submitted. My own submission doesn't even have the whole game loop implemented. Good job, you and your team should be proud, this was a very short jam.

Submitted(+2)

Good idea, i like it. There is space for improvement, but given the time limit and it being your first game on itch it's pretty good. Be sure to improve it once the jam ends, people like being cats that throw dice xD

Submitted

Agreed, this could be pretty fun. Just remember, DO NOT modify your submission for the next week unless you are ok with being disqualified from the Jam. I intend to fix the bugs and finish the game loop in mine and re-release in about two weeks, much more polished. (Once rating is over)

(+1)

I was unable to figure out how to beat the game. I cleared all the enemies and was met with a blocker wall on the bridge that wouldn't clear despite everything being killed. The game was very difficult given the aiming mechanic. The led me to discovering that you could stay outside the range of the enemies and hit them with your attacks if you position just right. 

Developer

For the room with the bridge, you have to hit the slimes from across the river.