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Dicing with Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1112 | 3.483 | 3.483 |
Presentation | #1591 | 3.333 | 3.333 |
Overall | #1692 | 3.156 | 3.156 |
Enjoyment | #2540 | 2.650 | 2.650 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of health, you have dice. And... You really got to earn those dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really neat use of theme. Aesthetic is charming. I'm not quite sure how I'm supposed to find dice when I roll dice. I'm not very good at text adventures but you clearly put a lot of work in. Interested in seeing this expanded. Good job.
I really liked the idea, but I think my poor understanding of rolling dice really hurt my ability to progress. I couldn't fight anything without using all of my dice, and I didn't get how finding them worked. But I was invested enough that I wanted to see what I could find and kept trying for a good while.
How nice! It's easy to see how much effort you put in it and that was effort well spend my friend! <3
I wanted to take the doggo but I couldn't, then I typed "fight" and now Santa won't bring me anything but coal for the rest of my life Q__Q
The first thing I did was say hello, I then immediately punched Otik in the face and he killed me. 10/10, there is definitely something wrong with me.
Nice text-adventure game, I had fun playing this and it was interesting to see the dices combined with text adventure!
Great job!
Such a unique idea, to create a text adventure. And love the presentation! Can tell that a lot of care went into this :)
Would suggest adding an option to scroll up on the computer and re-read earlier text.
WOW! The artstyle and presentation for this game is OUTSTANDING! I usually do not like text adventure games, but this one was really cool. The atmosphere reminded me a lot of the diabolic game Pony Island. Really cool concept, and although I did not fully understand the "roll dice" command, I thouhg it was really original to include that minigame. Really cool overall! Congratulaions, great work!
Hey thanks :)
Like the link between the terminal and the "Real" world )
The style is great but music a bit loud though)
Nice job!
Awesome!
The game have interesting story but I'm not get how "roll the dice" command work and always got 0 dice.
Heya, so when you "roll dice" you are given a set amount of time to "mine" dice. And each go costs you a dice. If you don't return by the time the timer reaches zero then you lose the dice you have collected on that run. Meaning the deeper you go, the bigger the risk :) This should have been made clearer in the game. I think it's a fun mechanic though as it makes buy upgrades a real necessity. Anyway, thanks for playing :)
This is a really in depth text adventure. I even killed the dog because I wanted to test. I felt bad. Good job though.
Not my type of game.
I really didn't expect to see a text adventure in this game jam! This game was fun to play and it was quite polished, however I think that the text could be slightly different (like a different font or color) because it was a bit hard to read!
Interesting take on the theme, its quite engaging, I will continue playing it in my spare time and experience more of your world. So far I've been killed by Otik, Goblins, and killed the dog :D
Thanks. There are references to a number of films/games/books n stuff :) It was a lot of fun to make. Thanks for playing :)
Very surprised to come across a text adventure! It's well designed and the presentation looks engaging, although it does make reading a challenge.
Thanks :) It means a lot. I've definitely learned that I need to do more extensive testing. Whilst it may look fine on my monitor and res, its obvious people are struggling with the text and that's not good. Thanks for playing :)
I enjoy text adventures but I was pretty confused as to how to get more dice and what to do. It said I found dice when rolling the dice but didn't collect them. Some guidance in the description or in game would be helpful. Either way a neat idea.
Hiya, Yes it definitely could use some more help and hints. So, when you get the dice through mining, you need to get back to the main screen before the time runs out or it takes all the dice you've collected from that run. Since every run costs you a dice anyway, it's pretty important to keep an eye on the clock :) Thanks for playing :)
Cool to see a text adventure game! I can't say I've ever actually played one before, but I've heard countless tales about the classics. Well implemented and an interesting take on the theme
Definitely was not expecting a text adventure game. These types of games aren't typically my cup of tea, but you provided a lot more options to choose from than what I've seen in other text adventures. The dice rolling/collecting mechanic was also unique and engaging, although it did feel a bit disconnected from the core gameplay.
This reminds me of a game where you are able to chat with an ai (I forgot the game, sorry), and it was really fun to try out a bunch of stuff instead of being limited to a few specific choices. The text was a bit hard to read, but this is really impressive for 48 hours!