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A jam submission

CathoBotView game page

A bullet hell game made for GMTK2022.
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CathoBot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2883.7713.771
Overall#9493.4653.465
Presentation#10773.6043.604
Creativity#23483.0213.021

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bullet hell game where you roll your buffs or debuffs

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+2)

Not much to add feedback-wise as that’s been pretty much covered by others, however, I did want to let you know I had a blast. Interesting take on the theme and a refreshing change from the other dice rolling puzzle games I’ve been inundated with. Cheers!

Submitted(+2)

Nice little 2D shooter. I feel like the random mechanics wasnt really thought through. Felt more annoying to focus on it and i dont think it mattered that much anyway.  Could play through with ignoring it completely. Art reminded me a lot of Hotline Miami somehow. But overall i enjoyed playing it, controller felt nice. Could maybe use some more juiciness. But you guys still can be proud of it. Good Job.

Submitted(+2)

The music was incredible, I was jamming all the way through the game, it felt so good. Voice acting was very cool. 

The idea with timing is great (so you have to pay attention to both gameplay and a little sound of the blue dice) however the stakes weren't really that high, it felt like. Even if you didn't click in time nothing game changing happened. Maybe by making tougher punishments it will feel more engaging?

Still, had a lot of fun playing your game, well done!

Developer(+1)

Thanks for your feedback! 

Yeah, we had really good audio designer :)

About difficulty, yeah, we had similar criticism. Game was much harder initally, I changed it last minute, cause didn't want someone to get stuck. I had complaints in my previous jams about game being too difficult, so this time I bit overdone it. Someday I'll get it right :)

DeveloperSubmitted(+1)

hey! I'm really glad you liked my voice acting AND ESPECIALLY my tunes! :D
They will be up on spotify as soon as the processing is done. I'll message you again when it's up. :)

Submitted(+2)

I really loved the feel of the game while in the zone - strafing around fire before blowing up the offending turret or robot with a single shotgun blast was super satisfying, and the voice lines to tell you what effects are in play were both funny and informative; they reminded me most of the weapon warnings in the WipEout games in how they allow you to focus on action without missing information. 

The dice mechanics feel like they could use some retooling, though. None of the results really changed how I played except for the screen wipe ('every machine is a smoke machine if you use it wrong enough' is now something I intend to quote a lot), and even though there was apparently a button to control timing it never felt like pressing it did anything. My guess is that it's supposed to be a timing thing in order to get the positive effects, but even so it didn't feel like anything really changed when I ignored it and brute-forced my way through.

If roll effects changed how you approach an encounter - say, 'all weapons ricochet', 'both you and your enemies have 1 health', 'you can melee enemies by running into them', etc. - then it would make the dice significant to gameplay, and would make your methods of impacting its outcomes meaningful. Alternatively, you could focus on feedback. Making it obvious that your attacks are less effective via sound design or some sort of visual indicator (healthbars, damage numbers, etc.) would make it much clearer that the dice is in effect.

Overall, really fun game! I'd just like to see the dice have a pronounced impact on gameplay.

Developer

Wow, thanks for your increadible feedback. Your ideas on buffs are pretty creative :D 

DeveloperSubmitted

I agree with our main dev. really creative random effects! feel free to think up a few more for us. haha!

I was told to say stuff like, "shield down" "speed up"... I gave them all of that... but I felt they could use a laugh so I gave them a few more.
Glad you enjoy that little nugget, in particular. I got a bonus phrase for ya. "Any pizza size is a personal pizza if you believe in yourself."

Submitted(+2)

I had quite a blast playing it! However, I do have some points I'd like to point out:

  • The player seems to move a bit too fast with this zoomed in camera, therefore it is too easy to run into a bullet flying at you from offscreen and barely having any time for dodging.
  • The sniper bullet sometimes get stuck on the enemy while they have shields, or stuck in a corner of a wall.
  • The player seems to jitter while moving.
  • The pistol feels like a really really inferior weapon - it makes sense that it should have a lower firerate than the automatic rifle, but making the player spam clicking so much gets a bit tedious later on - not to mention it takes quite a while to kill an enemy with a pistol as well - you have to spam it a lot.

Other than these, the game feels pretty nice to play! I like the fact that you added some sound effects to help the player identifies the current dice roll's effect!

Developer

Thanks a lot for your feedback!

Submitted(+2)

Really cool game! Very creative concept and I love the voice acting! Good job!

Thankyou so much. Glad you liked it.

Submitted(+1)

I'll be honest, I'm not entirely sure what the dice thing is doing. It's not really clear to me when I'm supposed to "right click to roll". Is it when the dice turns blue on a timer? Is it random if it's a good outcome? I found the game pretty straightforward when I just ignored the die, so what exactly does it add to the game?

Other than that, it was pretty fun. There was a bit of a visual issue for me where on my high refresh rate monitor, the character moved at a slower framerate than the camera, resulting in an apparent stuttering, but that's relatively minor of an issue.

Submitted(+2)

EVERY MACHINE IS A SMOKE MACHINE IF YOU USE IT WRONG ENOUGH- I love it! This game was just full of charm! The shooting is quick and responsive, and the movement feels smooth! And the voice overs were great! Awesome work!

DeveloperSubmitted(+1)

I had a whole bunch of nonsense that I didn't even send them. lol! 

-Be nice to your sister.
-Any pizza size is a personal pizza if you believe in yourself.
-Never pet a burning dog. (bonus points if you know what that's from)
-These pretzels are making me thirsty.
-No soup for you! / Good soup.

I believe this was all 2 hours before the deadline, too. or at least the night before. 

Submitted(+2)

Good game, but I felt like the dice mechanic didn't do enough so you could basically ignore it and play the game anyways, especially with the amount of hp you have. Also spam clicking to fire is really annoying. But the voice acting was really funny and the visuals were pretty good. Overall a great game.

DeveloperSubmitted

thank you! :)

Submitted(+2)

Nice game. Was fairly well polished and the audio was good.

DeveloperSubmitted

thank you! :)

soundtrack will be on spotify soon

Submitted(+2)

Fun game, I completed it. I liked how the effects were quite pronounced.

Viewing comments 31 to 21 of 31 · Next page · Last page