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A jam submission

Rogue DiceView game page

This is a small rogue-like(ish) prototype where you use dice to move your player around a level.
Submitted by Vimlark (@vimlark) — 5 hours, 18 minutes before the deadline
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Rogue Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1774.0194.019
Enjoyment#2183.8553.855
Presentation#2614.2304.230
Creativity#2663.9713.971

Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 131 to 112 of 211 · Next page · Previous page · First page · Last page
Submitted

Beautiful art, nice concept, enjoyable levels. It is a bit addictive :)
Well Done!

The game is well-polished; I love the detail where the developer intentionally adds the "remove move dice" in the Shop because of the limitation of having too many unnecessary choices in your move set. The gameplay is fun and worth playing; the levels are fair yet hard, at the same time. The mechanic is clearly communicated to the player - and this gives an extra +1 star for my rating!

Submitted

Fun game, really like the simple menu and the art.

Submitted

Great game as Always, Vimlark o/

Pretty solid, pretty well done!

Submitted

Pretty fun game. I was a little confused about why I couldn't move in certain directions at times and ultimately I feel like the game is a little too easy. But otherwise, it was fun to play!

Submitted

It is a really creative and interesting idea. The game feels well polished.

Submitted

I really like this game. Very well done and polished within its scope.

I like how you have to plan what to do and consider your dice!

Submitted (3 edits)

it’s well made. I don’t know anything else to say. Maybe movement randomization could be fine tuned even more (like a slight bit depending on your location Let’s say if you’re near a coin, it could be easier to get it and the exit too). It was 48 hours, I recognize that. I enjoyed it overall. It’s really fun. It was also easy, which I enjoy. The enemies are readable. And it’s my small take. It was super forgiving and also engaging and the sfx and music were great

Submitted

Real Good Real Fun!

Submitted

Hey this is a great game you got here! The amount of polish and how it feels makes it feel like a real published game already (not a jam game). Lots of charm with it too. Once I understood what was going on it was pretty easy to beat, but that's okay!! If you were to expand this into a larger game I could see this doing really well.

Anyways well done with this!!

Submitted

Woww! niiice job! congrats i love your game! nice concept, polished, beautiful, clap clap clap , Good job!

Submitted

Nice style and simple premise. Executed well!

Submitted

The art is consistent and the sounds are great, but I don't feel like there is a challenge or anything to aim for.

Submitted

Art style, sound design, and levels were really fun! My only small critiques are that I wish there was a really small dice roll animation and the importance of the dice bag was not inherently obvious to me. With that said, the cute characters, easy to understand concept, and overall fun gameplay made this a great game. It might be fun to add new characters and new die. Would play again!!!

Submitted

This has to be the most polished game i've seen so far. I can easily see myself playing this for hours, i really hope you expand it in the future. Maybe different enemies with different movement speed on the grid and more dice type in the shop. But still, this is one of the best (if not the best) i've tried so far. Keep expanding this <3

Submitted

Very cute game with a fun vibe. Decently good puzzles. I would say changing it so that you go through the exit when you hit it, not just when you land on it, because you can be stuck for many turns waiting for the dice to have the right numbers.

Submitted

Reminds me of an iOS game from the olden days called Hoplite. Loved the idea, and would love to see more enemies and dice varieties. I could see many different ways to expand on this idea further! Great little game.

Submitted

I really love the concept and presentation, but moving is hard (I could not get the right dices to take the key)

Submitted

Just 5

Viewing comments 131 to 112 of 211 · Next page · Previous page · First page · Last page