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MoldyToeMan

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A member registered Dec 14, 2020 · View creator page →

Creator of

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Pretty good game, fun and fast-paced. I would suggest making the bacon a seperate button to make the game easier to control.

Very cool, I like the idea of having the one invisible character while using their level as a sort of blueprint for the other character. Had fun with this.

Good game, fairly creative and has some actual strategy to it. Love the roblox oof sound effect.

Graphics and music are great. It would be cool if the game progressed with more things to keep track of (like mouse wheel and other objects that use arrow keys).

It's a good concept, would be cool to see the game developped to have upgrades and more progression given time.

I like the idea of smaller 2048 puzzles, and the twist of the blocks changing is cool.

Idea of stats swapping is pretty unique and the game is pretty fun to play, but certain stat swaps can make the game impossible to play (like fire rate and enemy damage swapping so you have to wait like 20 seconds to shoot).

Super polished and well designed. Puzzles are hard but rewarding and the idea is very original.

Super awesome game, nice art and very creative. I actually found myself wanting to replay it.

Pretty fun game, reversing the roles where you still play as the paddle but avoid the ball instead. Only thing I'd say is it's a bit easy as you can just copy the AI's strategy of staying in the corner.

Never before have I gotten so screwed by a goddamned poopie. The game is fun and over the top (in a good way), and I found myself enjoying it. You don't always totally feel the "roll of the dice" during gameplay but it's still there and it makes sense. Great game!

This is definitely something different from the other games in this jam. The concept is good and well executed. My main complaint is that sometimes you have a good solution but have to sit there for over a minute or 2 waiting for the RNG to come through and complete the level. This is still an enjoyable game.

This game is absolutely insane. Art is beautiful, gameplay is unique and smart. I love the idea of trying to rig a game without the players figuring it out. Nice work!

The game looks quite nice. The dice and shop and everything is really solid and the gameplay is good but could be sped up IMO. This game feels like it could totally be expanded upon with more time. Great work!

I love the way things ramp up, it feels chaotic and I love it. Perhaps the chips in the background could become solid objects to jump on, it would add variety. Very fun game.

I think the art is beautiful and the upgrades all make sense and are generally good. It kept me playing for a while. Only thing I would say is sometimes when you hit an enemy and an extra die spawns it spawns on top of you killing your momentum. Otherwise great polish and gameplay!

This is pretty great for a 24 hour jam. My only complaint is you don't totally feel the randomness, so the dice doesn't totally feel like the core of the game. Still a fun and cute little game.

Interesting concept. Flinging the dice around is a lot of fun. Game is pretty fun and there's no big flaws to point out.

That was pretty great, love pretty much every part of it, I'm definitely a sucker for tower defense games. Only think I would say it getting the dice to be where you want them is tough, and the difficulty curve is high. I had a fun time playing this!

Fun stuff. Looks crazy for a 48/50h jam (5 stars for presentation). Could have been a bit more challenging. I'm not 100% sure but I think when you land on low numbers your score gets higher. Other than that the score isn't that relevant, but good stuff.

Very cute game with a fun vibe. Decently good puzzles. I would say changing it so that you go through the exit when you hit it, not just when you land on it, because you can be stuck for many turns waiting for the dice to have the right numbers.

The game plays great and has great feel / juice. It was very fun and I kept wanting to top my high score. The only issue (which isn't very big anyway) is that usually the dice replenish the moves you have lost, so it feel like the moves could just be infinitely replenishing and the dice isn't necessary. Really fun game though!

I like the art and sound, it's all very good. My only complaint is that the non-numbered die can fill your inventory up so that you only have 1 number die. Otherwise solid game.

I love the calm music that plays as you punch and shoot at the funeral. Fun game to spend a few minutes on.

Love the simplistic art. Sound effects are good and very great take on the theme, doing dice with colour matching instead of numbers.

Awesome game, very different from the other entries in this jam. You really have to sit and think about all the letters you have and their values and how to fit them together into high scoring words. Adding the definitions is some nice attention to detail. Great unique take on the theme!

Great art. Game feels great to play. Cool interpretation of the theme. My only comment is that it feels kind of awkward to jump with Z and then switch to X to double jump. Otherwise great submission.

Art and music is 10/10. The gameplay is good and the whole game really comes together nicely.

This game was really fun. I feel like a full version of this game would be really great for speedrunners.

You made this game in 6 hours. Ridiculous!

Looks and plays great (player could afford to move like 1.5x as fast). My only issue is that sometimes the camera angle makes it difficult to see what tile a laser is on. This is great and could absolutely become a full game.

I just removed videos. 10/10

You're not wrong it does have sharks.

Yes balance is not my strong suit

Quite unique mechanic, however it's easy to break it by falling out when you split up the level sections.

Really cute game, almost feels like a metroidvania. Nice plunky music and art.

Art is quite nice. The game is fun and different from what I've seen so far. Overall well executed.

About this, since I was using the free version of construct I couldn't really do this since I had exactly 50 instance variables. I also tried implementing a firing rate to encourage the player to use other items but I couldn't get it to work.

Super fun to play, nice art and music, overall pretty good game.

Sure thing!