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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #177 | 4.019 | 4.019 |
Enjoyment | #218 | 3.855 | 3.855 |
Presentation | #261 | 4.230 | 4.230 |
Creativity | #266 | 3.971 | 3.971 |
Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Vibing to the music. Audio/visuals are great. I find the movement kind of frustrating though. There are a lot of situations where you can't do anything because the dice rolls are all too high. Would be nice if the ladder grabbed you when you walked by it
Hey Vim.
I often spent time just waiting to get a good hand, so I feel like there really should have been a reason to not just wait until I get a good "hand".
Also, I feel like the player should immediately go to the next level when they defeat all the enemies, while also getting the remaining coins. There is no reason, IMO, to make the player, yet again, wait for good "hands" to get all coins and exit the level.
As other people pointed out, I also feel like the player should not have to be in the exact same position of the ladder to go to the next level.
Maybe I also should be able to use move dies even when the amounts of spaces between the player and the wall is smaller than the move dies number.
Overall a polished game but a bit too time-consuming and a bit repetitive.
Great game! Very polished :D
Please try and rate my game
It is very satisfying to line up the enemies and take them out with one turn! The art looks nice, the only thing I noticed was some sprite sorting issues, but a good game nonetheless.
as always vimlarks game is amazing!
I like that you always have multiple options so it's not entirely random.
To exit the level you need a specific die that you will be waiting a couple turns for, which is annoying.
The same can't be said about attacking, which defeats enemies in a line, if it worked like that for ladders it would be more enjoyable in my opinion.
The game is way too easy and upgrades don't really change that much.
That being said, the idea is interesting and the game is very polished, i like it, good job.
This is so good! Super fun and polished
Awesome game! Very fun and polished. I love your idea :)
Great idea, the game looks great, but I was just waiting for the right die half the time
Fantastic presentation! The art is incredibly stylish, and the overall polish and game feel is through the roof. The gameplay loop was a little confusing at first, but the visualizations for each action you can take helps immensely and really bring the whole experience together.
Great concept! Love the effects on the attack and teleport. And the puzzle aspect of using the right numbers is well executed.
hey it was pretty fun, i would have liked to see some more variation between enemies and the player, and between floor and elements
Great game! It was a bit hard to understand at first, but the execution is amazing!
Super fun! Love the combination of Dice and Rouge Like.... Almost like it was mentioned on stream
Dude, that's pretty cool! Cool drawing and realization of the idea!
Really neat game ! It's clear , polished & a little bit challenging.
The visuals are really cute & jolly. Love it :)
Great work :)
Cool concept! Love it!
Really nice concept, I like the fact that you need to adapt yourself to the dice rolls. Art and animations are amazing and the level of polish is really good! !
nice concept
Nice concept. I absolutely love the aestatics and attention to details.