Nice little game, I managed to beat a couple turns. I think a better RNG would have helped. I was stuck with down arrows for too many turns, and couldn't fight back any of the enemies above me! The concept is good! Maybe a button to reroll the dice type would have been a nice addition!!!
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Steam rolled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #344 | 3.900 | 3.900 |
Overall | #505 | 3.700 | 3.700 |
Presentation | #712 | 3.840 | 3.840 |
Enjoyment | #872 | 3.360 | 3.360 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use your dice that select for you actions to perform during your turn
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Excellent presentation, the art and music are great! I really enjoyed the particle effects on movement and couldn't tell if that was pixel art animation or algorithmic animation. Either way, kudos there!
I wish the game was a bit faster paced... having to wait a bit after assigning dice was frustrating. But the combat itself comes together smoothly. The gifs are what ultimately taught me I had to drag the dice onto the character to activate an effect.
Good job!
Thanks for your feedback !
Kudos to our 2 amazing artists that continuously flooded us with amaazing sounds and sprites in this jam !
The movement effect is actually a "dissolution" shader I made in unity shader graph. It didn't turn our as planned (some weird colors) but it was a great asset for movement, death and spawn to feel a bit more dynamic.
Yeah tutorial and pace needed a bit more work !
A fun turn based strategy game. The overall dice mechanic was well made and works well for this game
Interesting game mechanic! Not sure why are the tiles aligned in a cross shape when hovering over the revealed dice. Also would be nice if the popup shows directly the tooltip of the revealed skill. Found myself playing this game for quite some time, enjoyed it honestly, great job!
Thanks for the feedback !
The balancing is something that might need a retweak once the jam is over. I firmly believe that having a dice that allow to have a movement everyturn is not a good solution, because it remove a lot of constrain (if you manage your placement correctly, you should be able to fill any lane in any turn since you can warp from top to bottom and vice versa).
On the other hand, having no movement during 4 consecutive turn is a big issue. A nice thing we could implement is forcing the yellow dice to give you a movement if you didn't have a movement on any dice last turn.
Additionnaly, we saw the suggestion to be able to put shield and heal the core. Healing doesn't sound like a good idea but shielding the core is definitely something that I would like to implement
The theme is super creative and the game looks pretty good! Music and animations are great. I wish there were more options for movement; I never seemed to roll the right arrow in time to intercept
At first i didn't understand I had to put the result of the dice on an unit, after that, the game was totally clear.
The randomness is controllable enough, you feel you could do better when you do your first run and want to do another (at least, that's what I did, and won my 2nd run :D).
Missing a bit of juicyness/feedbacks, but it's always hard to do everything in 48h, so well done!
Cool game! After a few waves i finally got the hang of it and then it was really fun. The audio is great, and it really helps create a cool atmosphere together with the background.
Very tricky game! The idea of choosing the dice based on chance and then scrambling a strategy depending on your hand is very good! I took some time to understand the mechanics (maybe a feedback when the dice is rolling would be nice) but overall I enjoyed the experience!
The idea is really cool ! quite hard to understand at first. When you put your dices, then to assign them to the character. Maybe a lack of feedbacks when they can be selected. And maybe a " vision of futur " to see moves from ennemies or your future direction, even if you cant change it?
The idea is really cool ! quite hard to understand at first. When you put your dices, then to assign them to the character. Maybe a lack of feedbacks when they can be selected. And maybe a " vision of futur " to see moves from ennemies or your future direction, even if you cant change it?
I really liked the idea and your interpretation of the theme, good game, I like it :D
This is a nice game with some really good art! My only grievance is putting movement behind chance as this got me in a lot of sticky situations
Smart idea to balance out that you can only give randomly chosen orders by forcing you to see which three orders you will be able to give that turn first. It allows the player to make an informed decision of what they will do that turn, once they already know what moves are available to them.
My only frustration was that locking movement behind chance sometimes leaves you in a spot where you can't put your bug in the correct spot and lose without anything you could do about it.
Thanks for playing this little game !
For the choice on randomness, kudos to the GMTK video on input and output randomness that inspired us to think this way ^^
Yes we should have put maybe a dedicated movement dice, or allow reroll with a sacrifice (mechanic cut for lack of time). Being in the wrong lane for a turn is kinda frustrating !
Hope you had a good time killing bugs !
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