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Dicimate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #37 | 4.619 | 4.619 |
Overall | #474 | 3.714 | 3.714 |
Creativity | #695 | 3.667 | 3.667 |
Enjoyment | #1985 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can choose between 3 actions determines by dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
very nice game.good job!
Really nice work on the visuals and the over-all style! It's nice to see that cozy hand-drawn look in a game :) Good presentation, though I'd like to see more options for player strategy.
The artwork is soo cute, I love it! I also like that the whole UI feels very consistent and that important features are clearly visible.
The game idea also seems interesting, but right now, I felt like there was very little strategic depth to it. I had the impression that it really just came down to who got the luckier dice rolls. I do like the idea of double-using the dice as a health system, but I think you need to be a little careful to not double-punish the player, as having less dice available also makes it harder to roll good.
If you find a way to give it more strategic depth, I do think this has potential to turn into a neat little strategy game, though!
The characters are super cute. When in war It is not easy to figure out what happened after the movement, I can only check the numbers right down to see.
Visually fantastic, like, wow, great job! The gameplay has a lot of interesting concepts to it, it just feels like you're never really able to experience them and it just sorta devolves into a slugfest based on luck of the roll, like other's have mentioned, utilizing more than one dice and maybe being able to swap a single dice each roll would I think bring those interesting concepts and strategies to the surface. All in all, a pretty impressive entry to the jam, well done!
The game looks stunning, the characters, main menu art and the interface - beautiful. The idea that banners double up as health is clever design, I like it very much.
The gameplay feels a bit shallow, due to the fact, that you can only use one dice at a time, so strategy like shooting, then moving forward and then attacking, or moving out of your enemy range, just so you can come back and hit them is impossible. All you do is try to close the distance (hopefully getting some archers when very close) and then get lucky with draws. There is a cool gameplay mechanic hidden underneath, though ;)
very nice game and the gameplay is interesting, but lacks a bit of depth and feedbacks, I have the impression that you can't develop too many strategies to win, just be lucky with the dice
The game is absolutely gorgeous and the mechanic is really interesting though only being able to choose one of the dice options made it really easy to lose.
Really cool idea, though a little difficult to grasp at first. Awesome to see someone else going for the papercraft aesthetic, very well executed!
I really really like the concept. The artstyle and UI was very clean. The main menu title screen looks amazing and in game it was very clear where I should drag the dice and what is happening on screen.
Really enjoyed te game and it looks awesome!
Incredible presentation, loved the artstyle!
Gameplay is extremely lacklust with so much empty dice-rolls. The randomizer truly was not in favor for me, thus, I had barely any fun... The idea is great and oh my the art style! How can someone be at war looking so cute?! I want to see this game in developement and see where it will be a year later.
2/4/5
Stay crunchy.
Beautiful and adorable art all in one. I like the concept you were going for and the game played nicely.
Very cute! I appreciated the tutorial! A bit hard to parse what is happening and what strategy to go for (since it's hard to understand), but I won and that's what's most important.
Loved it, the art was beautiful, and the gameplay was engaging. The "how to play" could use some work, but the time constraint makes tutorials hard