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Deep Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #223 | 4.267 | 4.267 |
Overall | #270 | 3.889 | 3.889 |
Creativity | #462 | 3.800 | 3.800 |
Enjoyment | #475 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you press "SPACE" something random will happen! It can be good or bad, but it's your choice to take the risk or not!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game is addictive, but it takes some times to learn how to control the player haha. Good job!
Thanks for the comment! Appreciate it! :D
Neat artstyle on this one. Has some nice glow and particle effects. Controls where a bit janky. Difficulty was way to high. Maybe tune it down a bit in the beginning and ramp it up more later. Overall neat entry for a solo dev. You did a good job!
Thank you for the feedback
Great game concept! Love the art style, music was great, fun blowing stuff up, even myself! Great effects and overall great game. Learning curve was a little steep after the first few rooms...
Thanks for the feedback! Appreciate it! :D
Very interesting game concept and I really like the art style. Well done!
Thanks! Appreciate it! :D
Epic looking game! Pretty fun to play for a while! It's very hard to master but that's fair for a jam game. Good job!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Thanks for the feedback! I appreciate that you checked it out on the stream. :)
Holy hell, you paid for all the particles and effects, and you will use all the particles and effects. I love it! The game feels awesome. The pixel style in combination with whatever you threw on there to make it so great feels really good. The way enemies’ bits clatter the screen when they explode is sooo satisfying.
One little problem: Because the game doesn’t scale the damage with the hammers velocity, it encourages a very slow jiggly playstyle and it doesn’t feel as impactful when you slamdunk your hammer with terminal velocity into an enemy.
Other than that, great game. Well done!
Thanks a lot for the feedback! I wanted to have the damage scale with the velocity of the hammer but I couldn't get it done. I would always get an error that I couldn't fix.
Thanks again for the comment! :D
Awesome graphics and effects man, really impressive in the 48h hours span ! However it might just be me but the controls and the game overall was quite hard for me, ruining the fun :/
Thank you for the feedback! Yea, my plan was to make the game hard and it's a physics based game so the controls are hard too.
Thanks again! :D
The font is hard to read and the UI is confusing in telling what to do.
The player is hard to control and unpredictable, and the combat is confusing to learn.
Overall, the game is interesting in idea but needs more time in the oven in order to be a good experience, however I realize that you did not have such time in the game jam.
Nice concept, needs more refining.
Thanks for the feedback! I also wanted to mention that this is a physics based game, so the combat is a little weird.
I appreciate the comment! :D
Great entry ! It feels really good and it's hard enough to enjoy. Maybe it could have been better to have more effect when space is pressed but it's great.
It's also nice to have a small dynamic music system ! It make the difference to me.
Thank you for the feedback! I really appreciate it! :D
Absolutely fantastic game! Felt really good to play and the art was fantastic!
Only minor critique is I would suggest making the game a little bit easier.
Overall amazing entry!
Thanks a lot! :D Yes, I should have made it easier at the start of the game, so the player can get the hang of it.
Looks absolutely stunning!
Thanks!
8 n8devs out of 8
:D