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A jam submission

Diced OutView game page

A Momentum-Based Bullet Hell
Submitted by Trojanowski111 (@Trojanowski123), 4ydam (@4ydam) — 3 minutes, 23 seconds before the deadline
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Diced Out's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10153.6383.638
Creativity#13033.4043.404
Overall#13453.2983.298
Enjoyment#20212.8512.851

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must roll the dice to gain momentum

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

Having speed be your HP was a very smart choice since you don't have that much control over where you end up going a lot of the time.  It sort of has the same problem as Breakout when you only have one enemy left.  The collisions are also very small, making hitting things more difficult than you would first expect.  Giving the player some other way to use speed to improve their odds of hitting an enemy (like a small AoE burst or homing attack) might be a nice addition to give a little more control to the player.  The core is quite fun, but seems like a matter of polish and details to me at this point.  Great work for 48 hours.

Submitted(+1)

I like the idea of having to have a certain speed to be able to kill the enemies. the controls however were quite unintuitive for me and it begs the question whether this is really dice-specific or could be created in a different context. regardless, good job!

Submitted(+1)

An interesting concept, certainly. Playing with WASD was an absolute nightmare for me. Luckily for me the game works with a controller, and using an analog stick was only a partial nightmare to control. However, it feels like the game wasn't really designed around supporting controllers because there's no way to restart after dying without using the keyboard. Conversely, the "Press any button to continue" at the end of the level is really easy to trigger without seeing the message when using WASD. Either way, I just couldn't feel like I could get a handle of the game. It's hard enough to control it at-speed, but so many of the enemies attack on a timer in a way that you need to really time when you approach them, which is pretty much impossible. I didn't get very far because I just wasn't getting anywhere after a while, and I got frustrated when I died after clearing like 80% of the enemies on a level. It's a very neat game; I just couldn't get into it.

Submitted(+1)

Very clever and chaotic idea! It took me a while to get used to the controls and concept but I really started to enjoy it once I got the momentum down. Nice work!

Submitted(+1)

The idea of using the speed of the dice as the health and as an attack threshold is clever. The game is fun and well polished good job!

Submitted(+1)

Some creative thinking behind this one! Feels like a weird spin on pinball but in a good way. Would have never expected to see enemies in it. At times I felt like I was better off just leaving it alone and watching the ball fly around without any of my input, but some control was definitely required at times.

Submitted(+1)

Great take on the theme. Loved the very chaotic feel, and the presentation was great. I did find the controls a bit annoying--it didn't feel as responsive as I would've liked, but I think it's better that way, with the pinball-esque gameplay and if more lvls were added, it's definitely something that the player would be able to get used to. Amazing job^^

Submitted(+1)

Nice concept, but there was very little the player could do to change the result of the game. I got to the point where it was just me and the knight, and I can't seem to kill it, he just keeps swinging the sword. Also, I don't know if it's just my computer, but the game seemed to run at like 12 fps or something... The art is nice tho, I like the simple cartoony look. An idea I might suggest instead of moving the die with arrow keys, is to change the environment instead, maybe like a door you can open or close, a spinny thingy you can spin, you get the idea. For a 2 day game tho, it was pretty well-made, easy to understand, and it's kinda fun. Well done!

Submitted(+1)

I love the gameplay of transform between ball and dice. Great job!

Submitted(+1)

Nice idea!, I loved the fast-paced movement and the visuals, great job! The enemies and terrain is really fun and unique


Well done!

Submitted(+1)

I like the concept, but found the dice really hard to control. Also a visual indicator of when I was going above 30 speed would've been nice. Like something around the edges of the screen for example, so I could easily notice it while playing. Still had fun though, nicely done!

Submitted(+1)

Cool game, but the dice is really hard to control. I like the concept and graphics as well. Well done.

Viewing comments 32 to 21 of 32 · Next page · Last page