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A Knight's Cellular Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 3.522 | 3.522 |
Design | #23 | 3.348 | 3.348 |
Technical | #33 | 3.174 | 3.174 |
Artistic | #35 | 3.435 | 3.435 |
Overall | #40 | 3.026 | 3.026 |
Theme | #92 | 1.652 | 1.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool game, the mechanics were done well, I wish the momentum of the gold platforms stayed a bit longer!
5:11 and 35 deaths! I like the platforming, the cell division mechanic and moving platforms wasn't very innovative or did much for the theme, but they were well executed and I had a good time playing through this game. The hitbox of the spikes was a little unfair, especially coming from below, and could need some leniency since your player has a slight momentum to its movement.
The Rayman style knight was a really cool design, kudos!
The yellow cell jumping was fantastic! Great design and fun gameplay to match!
This was fun! I really liked figuring out what the cells do and the jumping and platforming felt nice. I liked watching myself fly off the yellow cells. I finished in 6:55 and had 19 deaths :)
Finished in 5 minutes and 20 deaths :P
Great mechanics and a fun puzzle platformer. The knight reminded me of rayman for obvious reasons :D
Beautiful game! I like how the yellow cells worked. The hitbox felt a bit too big, I think I would limit it to the body only, and not the feather on top.
That last level took me a lotta deaths, I still enjoyed this!
how did you do the yellow cell?
I love the physics on the moving cells. Nice puzzle platformer design.
Love the feel of the controls. Spot on. Lovely art and animation. Some nice ideas, especially the golden balls. Yes its a bit hard... actually its really hard.... arrrghhh! Why are my fingers so slow!!! Loved playing it though :)
pretty solid platforming and twitchy movement. the death transition is a bit harsch and some places feel a bit too unfair tho (but could also be lack of skill from my side) :-)
pretty well made platformer.
the animations are super fluid, jump feels nice. very sneaky not including the arms or legs to reduce animation difficulty.
i like the cell thingies. although i feel like the duplicating ones weren't used to their full potential. for example, you could have a cell that duplicates and creates a blockage, requiring you to not touch that cell.
5:21, 21 deaths, pretty well put together! That one jumping section between the spikes where you have to jump up on the platform is brutal and a little unforgiving (it's where most of those deaths are), but otherwise pretty good!
Very cool little game! I seem to have gotten stuck on the last rock. It doesn't allow me to jump to the edge, unless it needs to be frame perfect cause I tried from the very edge of the block.