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Energize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 3.933 | 3.933 |
Fun | #21 | 3.400 | 3.400 |
Audio | #29 | 3.067 | 3.067 |
Overall | #31 | 3.067 | 3.067 |
Accessibility | #36 | 2.600 | 2.600 |
Theme | #41 | 3.200 | 3.200 |
Controls | #42 | 2.667 | 2.667 |
Graphics | #48 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.4
Wildcards Used
None
Game Description
Mini puzzle game
How does your game tie into the theme?
Player needs to distribute light coming from sun to panels to create solar energy generator
Source
Yes
Discord Username
N/A
Participation Level (GWJ Only)
First
Participation Level across all Jams
First
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Comments
An ambitious game idea for a jam. Like the concept, but the UI is really unintuitive, I think some kind of tutorial level would really help here
Nice, relaxing game! We came up with similar concepts. I really enjoyed your puzzle ideas and execution. Like others I had a little trouble figuring out how to place pieces at first, but once I figured it out I enjoyed myself!
Really fun and creative game! Took me some time to find out how to place pieces, and i felt kinda lost in the UI
I love a puzzle game that starts with a single concept and builds on it through later levels. Like others have mentioned, it took a bit to figure out the UI, but once I understood it, the mechanics were tight and the retro aesthetic is fun.
Nice game, a little hard to understand how to use the components, but overall a fun game =)
Thank you! :D
Congrats on submitting your first jam game!
I found the puzzles fun and challenging.
I agree about the UI being unintuitive.
Thank you for playing and giving feedback. Glad you had fun :)
I like the idea a lot! Routing the colors is fun and has a bit of challenge to it. The first time I merged 2 together was a really cool feeling. I did have some trouble understanding the UI and how to pick which piece to use.
I am happy you liked the idea. I was aware that UI was clunky and unintuitive, sadly could not find a good solution in time. I was more motivated to increase level count as well :)