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Apotheosis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.900 | 3.900 |
Graphics | #12 | 4.233 | 4.233 |
Fun | #17 | 3.900 | 3.900 |
Overall | #25 | 3.638 | 3.638 |
Controls | #40 | 3.467 | 3.467 |
Accessibility | #41 | 3.033 | 3.033 |
Theme | #63 | 3.567 | 3.567 |
Originality | #72 | 3.367 | 3.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Thermometer
Game Description
Apotheosis is a 1-4 player local co-op platforming shooter that ramps in difficulty.
How does your game tie into the theme?
The objective of the game to assemble a tower by collecting and using scrap. You can also use the scrap to fabricate abilities and upgrades for your character
Source(s)
N/A
Discord Username(s)
Bronsky#3428, Memao#5289, ross#6969, Ding#0001, Apedemak#0732
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Fantastic game!
Damn! So good! The controls felt so satisfying to use, was loads of fun! I only played it on my own, so didn't manage to get super far, but this is such a nice entry! Will definitely play with others as soon as I get the chance.
I was wanting to know if you'd thought about the move/shoot cycle. My only issue (and it was small) was that I was always shooting in the direction I was facing. This became super difficult when loads of enemies had spawned into an area. If I could get a good dodge/jump/shoot rhythm going I could clear the space, otherwise it was death. I know that separating move/shoot for controllers can be a pain, but wondered if you'd thought about mitigation for it?
That to say, it was a wonderful game and I look forward to playing it with more people! Such a great entry :)
Thanks! We went back and forth on it awhile but we ran out of time and figured controller was just a better experience for now
Yeah, that's absolutely fair. I'll give it a go on controller in a bit. The movement is just so responsive, it's so slick. Good work!
And I do want to explicitly call out that it didn't impact my fun on the game. I seriously enjoyed this entry!
Wasn't expecting to see a multiplayer game in the jam. Hot damn.
The art style, the animations, they feel really smooth. Controls are nice and easy. Impressive
Wow, I love it.
The art and music is just awesome.
Multiplayer coop , are you kidding me ?
If you will release the source code please let me know ;) I would love to see got the game was built.
Great job!
Very fun game and there's a lot of great polish in it to elevate the experience . Thanks for submitting this!
Extremely polished work for just nine days! Well done! Great art and music and the game itself is challenging. I love the different skins you can apply to your character.
I can see how the controller is the preferred way of playing the game because the character does not face where your character is facing so shooting “behind” you involves more than just clicking with your mouse but you also have to alter the orientation of your character.
Wow, a very good game in such a short time
Absolutely wonderful game that you guys created! I downloaded the game and used Parsec to play with a friend of mine. I love how similar it is to Risk of Rain 1 gameplay (assuming that was your intention). The style of showing how weak you feel early on in the game to becoming super OP and messing up anything in your way was beautiful. Hearing the one or two lines from the song you had made me love the music! Loved the “roll of the dice” upgrade, that was by far my favourite part, finding out I could dodge, crit, extra jump, extra bullets, regen, etc!
Some small issues that I encountered:
Some feedback that I think would make the game better
Overall, phenomenal game! I 100% would buy this game on Steam if you guys were to add some extra mechanics and really flesh it out. Great job everyone!
Wow, thank you for such a kind and thoughtful comment!! Great feedback!
Thank you for the Feedback on the music. We took a chance and added lyrics to the main background music once you hit that killing spree. Check out my profile if you want to listen to the entire song.
OMG, the animations are amazing ! Love the art, controls and overall feeling of the game. Do wish if there was a cap on how many enemies are spawned in the same area, and I think the solution to the frame drops might just be giving the Enemies node a Visibility Enabler2D. Overall, I had a blast with this action packed masterpiece ! Great job !
I really liked this game. The art, sounds and controls are nice. But i had a hard time playing it because i felt that the framerates dropped and it became hard haha. If you could fix it the game will be really aewsome!
Thanks!! Did you play on HTML or download?
Only html ^^
Loved it! I sense a strong resemblance to Risk of Rain lol. Graphics are nice. Pacing is good, I really feel the need to work towards something. On occasion the enemies would group up in an area that would make it a little harder to kill them and id have to spam dash. Nice work! This could definitely be expanded upon after the jam.
The graphics are fantastic in this game, and I appreciate the ability to play with a friend in local coop. I just had a hard time playing since the framerate drops more the longer you survive which I'm not sure how it could be optimized exactly. It's definitely caused by the number of enemies so maybe if enemies could only spawn near the player instead of offscreen, it would help with the performance. Or maybe making the enemies less numerous but stronger individually.
I did download the game and played it through the exe on windows.
Thanks! Yeah the framerate is kind of intermittent, I did some optimization on the spawning limitations and got rid of enemies that were on lower tower tiers but still wasn’t quite enough.
Wow, the music!
It's very hard to dodge the projectiles, maybe something with the acceleration of the jump or something... Much easier on open areas with dash though!
Beautiful graphics!
The instructions were a little stressful to take in. Much text to read on the first screen, and the controller text disappeared quite fast.
I had trouble restarting the game with the controller...
Very cool submission, wish I would be a better platform gamer so I could progress more in it!
Thanks! Yeah, you’d think we’d learn not to do the tutorial at 1am the day before submission! 😂😂
What a solid jam entry! It's so hard for my boomer gaming skills
nice game great music.
Fun game. Would love to try multiplayer sometime.
Three suggestions, add a respawn option on death, so instead of going back to the splash screen I can jump right back into the action without waiting.
Maybe add a "safe zone" around the player that prevents enemies from spawning. Almost every death I took was caused by someone spawning right next to me and cheap shotting me.
Lastly I didn't see an obvious way to heal damage. Maybe in the upgrade menu add "heal for XX scrap"?
Thanks for feedback! There are healing stations throughout the map, I probably should have labeled the first one 😅
hah missed that, I'll try again!
Great art direction! The game is good solo, but really shows its colors when played with other people. The UI lacks a bit, but the game is simple enough to understand. I wish the pixel art was cleaner, though! Great entry :)
Had a lot of fun, the game is challenging, but the difficulty increase is fair. The upgrades add a nice sense of evolution, it reminded me of the first Risk of Rain game. I also appreciate that the team made a local co-op game, they seem to be a rarity this days…
The original art is amazing too, loved the Saturn Eating his Child :p
fun game, fast paced and the music is intense.
I liked the concept of this game, But I got a bit annoyed when enemies kept spawning right on top of me.