Play Experience
_Somnambulism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.858 | 4.167 |
Graphics | #22 | 3.780 | 4.083 |
Audio | #24 | 3.472 | 3.750 |
Theme | #25 | 3.703 | 4.000 |
Overall | #30 | 3.251 | 3.512 |
Accessibility | #54 | 2.623 | 2.833 |
Fun | #59 | 2.700 | 2.917 |
Controls | #63 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Disassemble, Fork in the road, and Explosion
Game Description
A fast paced arcade "shooter" set in the surreal world of a sleep study. Explore through IM the other subjects and their fears.
How does your game tie into the theme?
The plot is strongly linked to the theme of dreams and the idea they're a projection of our insecurities. The dream like pallette and surreal art helps too
Source(s)
NA
Discord Username(s)
panicmore#9873
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
You're game is a e s t h e t i c!
I'm not attracted by the story mode so thanks for proposing the endless mode! I had a good time on it
It's 10 am. You have your instructions. Attach wires to temples, take pill with water.
i had no idea what was happening at any point during the experience. 10/10
Cool presentation, the game is compelling enough to want to kill enemies and dash around. The story is heavily confusing and I've spent more time reading text than playing. However, it's a decent take on dreams. Good work!
The Linux version isn't working, but I played it via 'wine' emulator. I saw all the value in the prompt ; 'ouch' , '600' , ' 600' ... You, my friend, are a true game developer. Loved the menu screen with the cards animations, the game idea and mechanics. Quite a memorable experience, well done !
Really unique visual design you’ve got here. Truly a blast from the past! It reminded me of Windows 3.1 but now that I look at it these decades old screenshots I see now that isn’t quite the colour scheme in question. :P
The whole game was very frantic and the randomness nature jives with the idea of dreams. Nice job!
Definitely a cool entry. I like the aesthetics and I liked the story.
I didn't quite understand the minigame. Didn't feel like I was having much impact on the outcome.
(played on mac version)
It's a bit surreal and I liked it. Gave me this feeling of when you wake and there are still some dream leftovers in your head but you can't get a grasp on it. The vaporware A E S T H E T I C S is also on point.
A little but confusing, just like dreams :rofl: I didn't take the tutorial, probably I should have, because jumping into it was difficult to understand. However the atmosphere was great.
Commented on the game page already but figured I'd leave a more in-depth review here. Probably my favorite submission so far in terms of visual appeal, but I'm biased towards anything vaporwave haha. The bullet hell gameplay was rad, and the story line felt unique compared to most other submissions thus far. Loved the music too. It never felt entirely like I understood what was happening or that I was in control during the bullet hell parts, probably due to some bugs that could use some ironing out. I still had fun with those parts though. Overall very impressed by the ambition and visual polish. Great work.
visuals are very cool