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A jam submission

DreamcatcherView game page

Submitted by JohnGabrielUK — 20 hours, 36 minutes before the deadline
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Dreamcatcher's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#84.2224.222
Theme#273.6113.611
Overall#273.2623.262
Fun#323.1113.111
Originality#363.3893.389
Audio#463.0003.000
Accessibility#502.7222.722
Controls#532.7782.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.0

Wildcards Used
N/A

Game Description
Protect someone as they sleep!

How does your game tie into the theme?
The game is based around the idea of a dreamcatcher, something which protects you as you sleep.

Source(s)
https://bitbucket.org/JohnGabrielUK/dreamcatcher

Discord Username(s)
JohnGabrielUK#5729

Participation Level (GWJ Only)
Too many to count.

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Dude John, that intro screen is crazy good! Also, Idk why but I was sweating playing this game - In a good way.

Submitted

It's the best looking and sounding defend the planet game I've seen!

Submitted

I could stay in the title screen for a long time, the sound design is insane! just like the visual work. congrat

Submitted

hello from somewhere else in the uk, well done for completing, 

i can't play due to my video card, but would have liked to. (i'm updating my pc next week)

i'm assuming Godot 4 won't export to html, or did you just chose not to. (not a crit, just asking so i can decide weather to move to G4)

cheers

Developer(+1)

Heya! Just chose not to; the desktop build is demanding enough, I imagine a web build would barely run on most computers. That, and Godot 4 web builds are a bit temperamental at the moment.

Submitted

Great 3D modeling! The gameplay is very simple, but plays very well. The UI is also a nice minimalist touch to help with the tracking. Decent entry!

Submitted(+1)

Impressive 3d models there. The normal maps are really cool. Nice game. It was fun to play and I enjoyed the mechanic through it was challenging. Not disappointed by the Morning Jammies Guy!

Submitted

Oh this was a cool game!

It got too hard for me on level 3, but i finished level 2 with some pulse and all 3 dots left!

Impressive stuff!

Submitted(+1)

Nice game, really like your title screen. I found it to be a bit hard to control at times but overall it was a nice play

Submitted

Very polished game! It was great to see your game evolve from your posts on Discord. Nice 3D work and the sound effects really help bring this submission home!

I found the keyboard a lot easier to control the game than the mouse and also ended up using the shadows to play the game instead of the physical objects as it was easier to perceive distance that way. I also noticed a possible scaling problem because the title screen’s buttons and the “Game Over” text was miniscule for me. Not sure if others noticed the same thing or not. I’m playing on macOS.

Developer

I noticed the scaling problem too, if I'm honest - I developed it on a 4K screen, so no excuse for me not fixing it. Just fell through the cracks as the deadline loomed.

And yes, the shadows are useful! Only problem is that it requires the projectiles be opaque, which made styling them more difficult. By the way, did you notice that you can zoom in and out with the mouse wheel? Zooming all the way out gives you a top-down view that should hopefully make things easier. (Or does that not work with a Mac mouse?)

Submitted

By the way, did you notice that you can zoom in and out with the mouse wheel?

No, I did not and just confirmed that it does work on my external mouse, thanks! I could not figure out how to do this on the laptop’s mouse touchpad though.

Submitted

that title screen is beautiful

game's fun too

Submitted

nice! this looks very polished for a jam game! i found the movements a little difficult to control with the mouse at first, but overall it went well. fun concept, beautifully executed!

Developer

Thanks for playing! Was the problem that it was too sensitive? I implemented a last-minute sensitivity slider on the pause screen, so perhaps need to advertise that more.