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A jam submission

Helter SmelterView game page

Help out a blacksmith in this stressful time management game
Submitted by UnseenFaith, envy, Junpei! — 8 hours, 56 minutes before the deadline
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Helter Smelter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#64.5594.559
Graphics#64.5764.576
Overall#233.6733.673
Audio#233.6273.627
Accessibility#263.2543.254
Fun#493.3563.356
Controls#493.4243.424
Originality#962.9152.915

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
n/a

Game Description
A Blacksmith forging game in an overcooked style genre

How does your game tie into the theme?
A blacksmith forges all the unique weapons that his customers desire

Source(s)
https://www.github.com/unseenfaith/godotgamejam

Discord Username(s)
blobeeblob, bea_, nv__fp, junpeixix, ki_t_

Participation Level (GWJ Only)
1

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted(+1)

Great job on this! I found it a little confusing at first as to wear I should put the complete item but after re-reading the instructions it made more sense :) 

Developer

Thanks for the comments. It is a little confusing at first but I'm glad you got the hang out of it.

Submitted(+1)

Sorry Bart, my planet needs me!

Thanks for sharing this, that was fun ^_^

Developer(+1)

Thanks for playing our game. Our team enjoyed playing as Chip as well.

Submitted(+1)

Cool take on the Overcooked concept. The presentation is superb, though! Great tutorials, everything is easy to understand. Props!

Developer

Thanks for the feedback! The tutorials were more well received than I would have thought.

Submitted(+1)

Fun use of the theme, and great graphics for a one week jam

Developer(+1)

Thanks for playing our game! Appreciate the comments.

Submitted(+1)

The art and music is great, the game loop is fun and thematic, the controls are nice, the only thing I didn’t understand at first even with the tutorial was where to submit items. After one session it’s very easy to get into and very charming. Great work!

Developer(+1)

Thanks for the feedback! I'm glad you enjoyed it. I think the "deliver to rack" was on the very first card, but it's not mentioned anywhere else, so I can see how you could get confused about it at first. I'm glad you figured it out and still were able to enjoy it though.

Submitted(+1)

Graphics are super polished which is nice. The gameplay felt kinda too repetitive, idk if its because I've played too many Overcooked style games this jam or not. The explanations were very nice. Good job on the submission

Developer(+1)

Thanks for the feedback! I know our artists really appreciate it. It can be a bit repetitive. We tried to keep it simple and straight to the point for jam purposes. That being said, maybe there is room to expand on it and make it less repetitive and more enjoyable. I am unsure of how much you can actually change to keep it the same style.

Submitted(+1)

Definitely 5* for the graphics! Are they drawn for this jam? I especially like that your tutorial steps are drawn out in a flow, with cute sprites! It's also amazing that you came up with multiple stages for a 9day Jam! But it was a great design, as it gradually teaches us recipes and tuned up the difficulty and complexity, without overwhelming the player.

I like that there is some degree of strategy in terms of "multitasking". Once my slow brain figured out I can leave stuff in the forge while doing other things, the hectic-ness went up a notch, and so did the fun.

While there are a few overcooked games this jam, I do think this is one of the most polished, robust entry. If there is some way to build in multiplayer, I can see this as a really strong Overcooked contender on console.

Developer

Thanks for the kind feedback! We definitely liked texture of adding the anvil as a bottleneck while leaving the forge, quenching station, and crafting bench as places where multitasking opportunities. All the art was done for the jam and I was deeply impressed -- I hadn't worked with bea previously (she did all the iso perspective work) and was blown away by her volume and the quality.

"Real" multiplayer might be a bit much but I think couch co-op mode isn't totally off the table as a post-jam addition. Right now we're working on some other QOL changes that didn't make the cut so we'll see when the energy runs out :)

Viewing comments 47 to 41 of 47 · Next page · Last page