Play Eternal Darkness
Eternal Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #26 | 4.250 | 4.250 |
Accessibilty | #29 | 3.167 | 3.167 |
Fun | #38 | 3.417 | 3.417 |
Originality | #42 | 3.750 | 3.750 |
Audio | #46 | 3.250 | 3.250 |
Overall | #54 | 3.333 | 3.333 |
Controls | #97 | 2.750 | 2.750 |
Graphics | #111 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
What The Duck
Game Description
Combat light and spread Eternal Darkness in this Isaac-like sci-fi setting.
How does your game tie into the theme?
You fight Light as Darkness
Source(s)
N/A
Discord Username(s)
mikudayojp zeitless
Participation Level (GWJ Only)
1
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Comments
I really like the idea but struggled with the controls, definitely would have done better on a gamepad. I also liked that the darkness wasn't too dark and I could still see. Nice work!
Fun game! Not sure if I did something wrong but I didn't get ending screen. Definitely would play more in future.
Pros:
Critiques:
Thanks for the feedback! Glad to hear you enjoyed our game :D
As written in the description the no-win-screen is a bug that happens if you retry through the "retry" button. We could only fix it after the deadline but as to not get disqualified we couldn't ship it anymore unfortunately. You can avoid this bug by retrying through the "Main Menu" button
This was fun once I got used to the controls. I liked that that you are healed after every room… I was worried on my first room clear but the healing made it doable for me.
Happy to hear you enjoyed our game :D
The game fits the theme perfectly, well done! :)
The controls were challenging at first, but after a couple of rounds, I managed to 'master' them.
Cool game, congrats!
Cheers!
Thanks for the kind comment! Glad you enjoyed our game :D
I liked the applause at the end hahaha Great game, congrats!
The full restore help between levels made me more aggressive in attacking enemy lights. If you want to make the game a bit harder, maybe decrease the healing or do no healing at all with some scattered items to heal.
I'm happy to hear you enjoyed our game :D
Here are some insights on our decisionmaking with the healing: We assumed there'd be a big variety in playerexperience with isaac-like games so we prefered to keep this easier. This way it's more accessible for everyone who wants to try out our game in this jam and you're able to see our idea without having to grind 500 patterns like in darksouls xD
Thank you for playing!
Really well done!
Some notes:
Thank you for your elaborate feedback! And I'm happy to hear you enjoyed our game :D
I want to take this opportunity to adress some of your points and share some of our insights on the behind-the-scenes ^w^
Thanks for the reply! I didn’t realize so much of what I noticed was already considered!
Again, I really like what you guys have done!
Interesting game, love the amount of settings you've added to the game. Took some time to get used to consuming light without getting hit yourself.
Thank you for your nice comment! :D
The settings were an important aspect for us, so we're both happy to hear you love them.
While Eternal Darkness is meant to be challenging, it's also meant to have a fair learning curve. So I hope you enjoyed the difficulty ^^
Thank you, means a lot. The settings are mostly from a template that I found on the Godot Wild Jam resource page, which made it a lot easier to implement settings. Still would have liked to have a pause menu in which you can change at least the volume of the game because you don't really know how loud the game is until you play it.
Congrats on the game ! It's a cool one :)
Thank you very much! Glad you enjoyed our game!
awww thanks man, happy u enjoyed it. First time, too, lol
Edited description for bugreport 6 minutes after deadline, hope that's fine
Big Oof to us, lol