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A jam submission

GWJ72View game page

Experimental 360º shoot-em-up for the Godot Wild Jam #72
Submitted by シンタコ — 2 hours, 49 minutes before the deadline
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GWJ72's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#183.7833.783
Fun#253.6963.696
Overall#313.5473.547
Theme#354.1744.174
Originality#463.6963.696
Controls#533.3483.348
Accessibilty#602.8262.826
Graphics#733.3043.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Curses

Game Description
360º Twitchy Shoot-em-up

How does your game tie into the theme?
Shadows affect enemy spawning and visibility.

Source(s)
https://github.com/InvadingOctopus/comedot (framework only)

Discord Username(s)
@syntaks.io aka ༼ °⥿° ༽

Participation Level (GWJ Only)
1

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Comments

Submitted

Really fun, but I didn't like running out of ammo, that got me stuck!

Submitted

can you upload the music file seperately? please

(+1)

Love the vibes! I’m usually disoriented easily, but these graphics were no problem for me whatsoever.

P.S. It took me this long to realize where the “Comedot” name comes from…

Submitted(+1)

I like the concept of the enemies spawning in the darkness, it was really fun and I love the presentation!

Submitted (1 edit) (+1)

This was awesome, the lighting, music, and gameplay mechanics were great. I think some more environment variety would make this even better!

Submitted(+1)

I can't stop banging my head to this music HELP. 

Jokes aside the game was very fun, the controls were really smooth it was fun to play it too.


Great job mate

Submitted(+1)

Very good! The lighting and atmosphere are so well done and the game is very fun :)
Music was pretty good as well, but the camera zooming in and out to the beat was giving me a little motion sickness

Submitted(+1)

Lively game! The vibe of the whole game is very vivid and awesome. Good work!

Submitted(+1)

The idea and mechanics are very cool and the music has a very awesome vibe.

Submitted(+1)

Congrats on your first submission to GWJ. This was short, but fun! The visuals and sound worked together to pump up the juice. Really nice attention paid to those details. 

The mechanics felt fragile; it seems there is more than one approach to gaming the game. I ran away in the direction of light until evil was 100, then turned around to fire a few shots into a crowd. Though I had fun finding my strategy, I was done with the game once I did.

Great work on this! I look forward to playing your next game.

Submitted(+1)

Hey, I like the way you implemented the concepts of light and dark in this game!

The art style matches very well the music and the pacing.💃

For me, the strategy that got me the furthest was circling around the enemies. I ended up running out of bullets every time though (had to spend points on health) 😁

I would love to see other guns or types of bullets.

Overall, this is a very solid entry, congrats! 🎉

Submitted(+1)

I saw a few of the updates in the work in progress channel, and this game is pretty sick. With some better graphics and weapon variations this game could be the real deal. I also like the loading screen.

Submitted(+1)

This was definitely a ton of fun! Love the fact that things spawned in behind you and you have to think about evading not just runnign backwards constantly . Could see this doing well commercially with more variety and content!

(+1)

This is definitely a nice little game with a really clever mechanic. I would love to see different weapons, bosses, and maps to add variety to the game!

Submitted(+1)

The games pretty awesome except i think it gets a little repetitive. I love the art style and the gameplay loop and i think that if you continued making it, it could definetly be a game people pay money for.