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Paperisiili

22
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A member registered May 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for having controller support! My mouse hand is tired from playing all the mouse games. The level design is lovely. Trying to fly without touching the floor or the ceiling was too difficult for me, but chill mode to the rescue! Overall, the game was a delight to play. Very well done.

Hammertime!! Love the energy. Didn’t really find a use for the Q skill, but smashing stuff was fun.

Nice and groovy! I was defeated by the button toggling, but still had a lot of fun.

Nice apples. My favorite game so far. It took me a bit to figure out how it worked, and where I could walk or not, but the mood was <3, the difficulty wast right and I enjoyed every bit of it.

I love that the vases drop when I walk near them.

When I first saw the concept for this game, I thought I wouldn’t like playing it. But I’m absolutely hooked! The differently behaving creatures and upgrades make it really interesting.

Very lovely! I wish I could pause with spacebar.

I love the clarity and the geometric shapes! Can’t wait to use this in a game.

Love the vibes! I’m usually disoriented easily, but these graphics were no problem for me whatsoever.

P.S. It took me this long to realize where the “Comedot” name comes from…

You need to get really annoyed at the witch.

Love the Dwarf Fortress water. ^_^

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Ohh I like the way Thomas Was Alone looks. Thanks for the tip, I’m definitely saving that one for future reference!

There’s a purple one out there, it can be a bit hard to find and can appear in different places on different runs.

Always love a good snake game. Wait… what?? I’m usually not a shooter kind of a person, but darn those controls were good. I have to save this for reference, because I’m usually bad at aiming, but in this game it felt good because I could do most of the work with movement. Now I want to make my own shooter that feels like that. :D

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The first game that I played that I HAD TO complete! No matter what. More coffee! I loved it. :D

I had so much fun trying to jump around. :D Nooo Tony wake up!

Jump King vibes, but so much more chill. Nice level design and the difficulty was good. (= a little too difficult for my comfort, just the way I like it)

Walking would have made the game smoother, maybe with a small energy drain. But it’s no big deal. Having to try to move in small hops was fun too.

Happy to hear you liked it! The oranges are indeed indestructible. I thought of it as a small theme-y thing, even though I tried to bake most of the theme into the story. You can get another small surprise out of the oranges if you really let them hug you.

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That was amazing! Flying around was so much fun. I did get buried a couple of times, but it was probably deserved.

The graphics are awesome! I had difficulty playing the game because it was hard to tell what the ranges of the melee attacks were - at what range can I hit and get hit. I wish I could have seen the whole game, but it made me give up early.

There is indeed no audio, I hope to start adding sounds in the future but wasn’t there yet. :) Thanks for playing!

Yes, totally. It’s just something you can do if you want to help test the engine.

Hello! I'd like to use these in an open source project hosted at GitHub. That would mean that the assets can be publicly viewed at GitHub. Is that ok?