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A jam submission

Escaping the dualityView game page

My first ever game. Made for the Godot Wild Jam #72 .I know it's about 3 minutes long but it's something
Submitted by Lietvamzdis — 7 hours, 22 minutes before the deadline
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Escaping the duality's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1292.5132.778
Controls#1392.2112.444
Accessibilty#1481.7091.889
Fun#1481.6081.778
Originality#1492.0102.222
Overall#1511.7661.952
Audio#1520.9051.000
Theme#1531.4071.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
A short game about shooting

How does your game tie into the theme?
You can change the player between light and dark

Source(s)
N/A

Discord Username(s)
lietvamzdis

Participation Level (GWJ Only)
1

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Comments

Submitted

I agree with all the feedback given so far.  Adding to that, locking the camera to the playable space is also a good, and having a "kill zone" so even if you fall out, you automatically restart the level.  Don't worry about addressing every at once, but keep building up your skills and your "bag of tricks".  Good work and keep it up!

Submitted

I agree with the feedback below so I will not repeat what has already been said.

First of all congratulations on publishing your first game! Even if the game has some issues it is still a worthy achievement to be celebrated!

I fell out of the world - there should be something in place to keep this from happening or handle a reset when this happens. I also thought the game crashed on the last level.. But I think maybe I just died as shooting the area with the stick gave me a win game screen.

Definitely keep up the work, this is a fantastic start!

Submitted

Some feedback, as you asked for it:

  • It was a bit short and buggy
  • The game felt a bit too easy overall, such as needing to shoot 5 enemies, when I can easily get 10.
  • There should be more effects when you defeat enemies and when you got hurt.
  • The character felt a bit floaty, maybe increase gravity and increase jump speed.
  • Really nice spriting and animation from light to dark.
  • I’m not sure what the difference between light and dark is.
  • Starting out, I’m not sure what the goal of the game is - why am I here? I have no connection to the robot.
  • For accessibility, I would include some options, such as key binding.
  • Having good cover art helps a ton for people to click on your game.

Don’t use my game as an example, this is my first jam and I could’ve definitely better in every way, but especially having good cover art.

Submitted

You could check out a few of the games my friend made (the older ones were with GameMaker), including a good way to do cover art.

https://breadclip.itch.io/

Submitted

Did you draw the art by yourself? If so, I appreciate the effort, it came out pretty well

This is a good first game. Next time, I think some sound effects (I usually just download small asset packs from itch.io itself just to have it) would help. It is important that the actions in your game communicate well their consequences for the player. Shooting enemies or taking damage should be immediatly noticeble, and player-game feedback is really important

Looking for some tutorials or quick tips for game juice and feel might help you a lot. Game dev is very rewarding, so if you like it, don't feel discouraged. The only way to get better is to simply just make games. The more you make and the more you explore different mechanics, techniques and genres, the better you'll get. Don't be afraid to fail, just try to have fun and be proud of what you make :)

Submitted(+1)

the animation changing between forms is very nice.

Submitted

Pretty good for a first game. Wasn't very clear to me what switching between light and dark form did. There's no audio (understandable, audio is hard and my submission doesn't have any either). The end boss also died after 1 shot, expected it to have more health.