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Godot Version
4.3
Wildcards Used
Why limit yourself?
Game Description
Prototype of a shmup. Player controls 2 vessels and must dodge incoming bullets while attacking hostile creatures and surviving as long as possible..
How does your game tie into the theme?
The player's boat is reflected under the water that can also attack enemies.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
5
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Comments
Nice take on bullet hell and mirroring! It's cool that you two sides have different mechanics for movement and firing. The most annoying, though, was that some enemies were below what you could see, and they kept firing even after you long passed them.
I also liked how the reversed boat looked a bit like a blue whale :D
Interesting seeing a Bullet hell game like this, but I wasn‘t sure what the boat on top was for, neither did the controls get explained. I think it has potential but needs some more polish and work. Overall, good idea and if you don‘t give it up, it has potential.
I kept spamming the control and shift key and my computer kept interrupting me to check if my key was stuck, lol.
Fun idea! I'll say there might be too many enemies too quickly. But that could just be me being bad at shooting games.
Great twist on the bullet hell genre :) At first, I was puzzled why the top vessel wasn’t mirroring my movement along the Y-axis. Then it hit me. I’m controlling a boat on the water surface. I had fun :D
When I got to that first giant wave of enemies, it felt impossible to proceed. Still, it's a fun idea and it's fun to fire a bunch of missiles and torpedoes at enemies. Nice work, congrats on the submission!