Hello, I loved this game and I ended up creating a zine while playing! Here's a link if you want to check it out ^^
Logan S. (Megazumi World)
Creator of
Recent community posts
I loved the visual presentation of the game, the simple graphics added to the appeal and ease of play. I also really enjoyed the reactive energy of the camera as well, very nice touch. However, I think there should have been a few options to play with the game's graphics to be easier on the eyes! Otherwise, incredibly fun game!
Gorgeous art direction and an engaging experience! I had a great time playing the game but ended up stuck at a certain level and felt a bit discouraged. I can't remember exactly where I was, but there were two keys and a red leaf with blocking fellows who popped up after a key was collected. I would've assumed this was a full release on Itch.io based on the quality of the work. Nice job!
Beautiful game, I was absolutely floored by the environments. As a team, you used lighting and colors to great effect. I was also really charmed by the main character being 3d but having a stop-motion style to their animation/walk. I think this is my favorite game in the jam and you all deserve a lot of credit and recognition for the work you did!
My only negatives are that I struggled with the globe puzzle, as I had turned down the sound effects and didn't realize the buttons were giving me audio feedback when pressed- but not visual. I was having so much fun that I h ad to try again and see where I had gone wrong! The second is the ending puzzle. I'm not sure if there were hints to a greater puzzle solution- but I felt that I was blindly guessing and got the bad ending. I really want to see the good ending but don't know where to look for clues.
I would love to see you all pursue this project further, or something similar. This is exactly the type of game I want to see and play! c:
I don't know how similar your game is to Balatro's core gameplay loop, but I had a lot of fun with this game! It definitely took me a while to understand what I was doing, but it was worth playing til the end! I would love to see a full game like this- perhaps with your own visual flair to make it stand apart from Balatro. c:
The game's level design is absolutely brilliant. I loved how it slowly increased in complexity and introduced new concepts that kept me engaged. I literally didn't stop playing until I beat every level as I needed to figure out how to line up and time my shots. I could genuinely see this project turning into a full release, it's so much fun!
One other note, because of the controls and the need to wait as the shot "sinks" into the vortex I had the urge to celebrate the difficult and earned successes by spinning around my vehicle or cannon. It could be fun to implement a fun/simple celebration mechanic into a full release.
In summary, I love my little golf car.