I loved the visual presentation of the game, the simple graphics added to the appeal and ease of play. I also really enjoyed the reactive energy of the camera as well, very nice touch. However, I think there should have been a few options to play with the game's graphics to be easier on the eyes! Otherwise, incredibly fun game!
Logan S. (Megazumi World)
Creator of
Recent community posts
Gorgeous art direction and an engaging experience! I had a great time playing the game but ended up stuck at a certain level and felt a bit discouraged. I can't remember exactly where I was, but there were two keys and a red leaf with blocking fellows who popped up after a key was collected. I would've assumed this was a full release on Itch.io based on the quality of the work. Nice job!
Beautiful game, I was absolutely floored by the environments. As a team, you used lighting and colors to great effect. I was also really charmed by the main character being 3d but having a stop-motion style to their animation/walk. I think this is my favorite game in the jam and you all deserve a lot of credit and recognition for the work you did!
My only negatives are that I struggled with the globe puzzle, as I had turned down the sound effects and didn't realize the buttons were giving me audio feedback when pressed- but not visual. I was having so much fun that I h ad to try again and see where I had gone wrong! The second is the ending puzzle. I'm not sure if there were hints to a greater puzzle solution- but I felt that I was blindly guessing and got the bad ending. I really want to see the good ending but don't know where to look for clues.
I would love to see you all pursue this project further, or something similar. This is exactly the type of game I want to see and play! c:
I don't know how similar your game is to Balatro's core gameplay loop, but I had a lot of fun with this game! It definitely took me a while to understand what I was doing, but it was worth playing til the end! I would love to see a full game like this- perhaps with your own visual flair to make it stand apart from Balatro. c:
The game's level design is absolutely brilliant. I loved how it slowly increased in complexity and introduced new concepts that kept me engaged. I literally didn't stop playing until I beat every level as I needed to figure out how to line up and time my shots. I could genuinely see this project turning into a full release, it's so much fun!
One other note, because of the controls and the need to wait as the shot "sinks" into the vortex I had the urge to celebrate the difficult and earned successes by spinning around my vehicle or cannon. It could be fun to implement a fun/simple celebration mechanic into a full release.
In summary, I love my little golf car.