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Logan S. (Megazumi World)

17
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7
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22
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A member registered Jun 05, 2021 · View creator page →

Creator of

Recent community posts

I loved the visual presentation of the game, the simple graphics added to the appeal and ease of play. I also really enjoyed the reactive energy of the camera as well, very nice touch. However, I think there should have been a few options to play with the game's graphics to be easier on the eyes! Otherwise, incredibly fun game!

The game was really addicting, I kept wanting to play for another round! My biggest complaint is that the characters are so small that it's hard to really see any clear visual detail. I'd really love to see an option to zoom in or increase the size of the characters/screen.

I loved this game! It's so cute and charming with only a few low points, like getting stuck while trying to unlock the numbers lock. I'm not sure how I messed up counting the objects in the room, but I guess I did? Either way, I had a lot of fun. c:

The simplicity of the story, character and puzzle solving really added a great appeal to this project. I'd say this is one of my favorites for the jam! I think you could make some really fun projects going forward. c:

The game looks, feels and sounds great! I think you take this project and run with it all the way to a full release! I personally struggled with the mechanics pretty quickly and got myself stuck lol. But I can already see the project is high quality and could really go far! Keep going!

I really enjoyed the absurd format of the game, I think a spiritual successor or remake with more features and story could genuinely be a fun project to pursue! Great job c:

Gorgeous art direction and an engaging experience! I had a great time playing the game but ended up stuck at a certain level and felt a bit discouraged. I can't remember exactly where I was, but there were two keys and a red leaf with blocking fellows who popped up after a key was collected. I would've assumed this was a full release on Itch.io based on the quality of the work. Nice job!

Oh how I wish there was more to this game! It was slow at first, but I was intrigued to continue seeking out the little pieces of energy. I think another go at this game, even for just a small project is worth it! I liked the visual presentation and vibes the game explored! Great job c:

Beautiful game, I was absolutely floored by the environments. As a team, you used lighting and colors to great effect. I was also really charmed by the main character being 3d but having a stop-motion style to their animation/walk. I think this is my favorite game in the jam and you all deserve a lot of credit and recognition for the work you did!


My only negatives are that I struggled with the globe puzzle, as I had turned down the sound effects and didn't realize the buttons were giving me audio feedback when pressed- but not visual. I was having so much fun that I h ad to try again and see where I had gone wrong! The second is the ending puzzle. I'm not sure if there were hints to a greater puzzle solution- but I felt that I was blindly guessing and got the bad ending. I really want to see the good ending but don't know where to look for clues.

I would love to see you all pursue this project further, or something similar. This is exactly the type of game I want to see and play! c:

I wasn't the best at the game, but I really enjoyed the time I had with it! My favorite levels had to do with the "stealthy" segments that required me to stay out of sight and line up the perfect shot. That was incredibly fun! Great job c:

This was a fantastic way to use the theme of Reflection! I had a lot of fun, great job! c:

I don't know how similar your game is to Balatro's core gameplay loop, but I had a lot of fun with this game! It definitely took me a while to understand what I was doing, but it was worth playing til the end! I would love to see a full game like this- perhaps with your own visual flair to make it stand apart from Balatro. c:

I'm not usually a bullet hell fan, but I really enjoyed the way you played with the theme and became a threat to yourself and your enemies. Made me think twice before firing like a mad man (I did still do that and suffered for it lol). Great fun, nice job on this one!

I beat the entire game and had a lot of fun! I enjoyed unlocking the abilities and playing with the emotions as mechanics. Very well done! A great, small experience that's definitely worth playing!

The game's level design is absolutely brilliant. I loved how it slowly increased in complexity and introduced new concepts that kept me engaged. I literally didn't stop playing until I beat every level as I needed to figure out how to line up and time my shots. I could genuinely see this project turning into a full release, it's so much fun!

One other note, because of the controls and the need to wait as the shot "sinks" into the vortex I had the urge to celebrate the difficult and earned successes by spinning around my vehicle or cannon. It could be fun to implement a fun/simple celebration mechanic into a full release.

In summary, I love my little golf car.

I'm a big fan of how you took the concept of reflected platformer and made something that felt new and fresh with it just by the way the two character interacted. As soon as I realized that after intercepting they could bounce off of each other and defy physics??? Absolutely brilliant. Great job!

I was excited to try this game out when I saw it, and I had a lot of fun checking it out!

I really loved the idea of spinning to charge up the mirror. That's incredibly innovative and worth exploring further! Good luck with your future projects!!