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A jam submission

Silent HareView game page

Gather food before you're prey to the elements.
Submitted by Fentropy (@Fentropye), eshevek — 44 minutes, 1 second before the deadline
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Silent Hare's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#333.4443.444
Audio#353.4443.444
Graphics#673.1113.111
Theme#703.3333.333
Overall#772.9052.905
Accessibilty#872.3332.333
Fun#1032.2782.278
Controls#1132.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Silent Night

Game Description
Gather food before you're prey to the elements.

How does your game tie into the theme?
You are in a freezing, arctic environment and must collect food before it gets dark.

Source(s)
https://github.com/emrysshevek/Silent-Hare

Discord Username(s)
fentropy shevek0 kontey209 alichan.

Participation Level (GWJ Only)
1

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Comments

Submitted

tbh i didnt understand the controls, the first screen where it shows you what to do was really confusing, i read the description to understand, when i tried to go in the hole i made i wasnt able to, it just makes a new hole, i dont know what i am missing, i liked the art and music tho and its a nice game!

Submitted

The music and art are nice, but it's a bit difficult to know where to go and where to find the food you need. Maybe narrowing the map down a bit or putting a sign to know where to dig would have helped the experience.

Still, it's a good job! :D

Submitted(+1)

I really like the art, the music and the idea. Yet the controls were a bit hard, and it was very confusing about where to go and what to do. I didn't find any food, died a few times, and got confused. The vibe is great though!

Submitted(+1)

I couldn't tell for certain but did thumping for food indicate the direction to search? It seemed like it but I was never 100% sure. 

I like the relaxing sound and cute art. 

Submitted(+1)

Some very calming music. Was cool to run around as a hare. Foot trails also a good idea. Nice one

Submitted(+1)

I had three goes at the game in hopes of figuring out the second time but still didn't get anywhere with it unfortunately. I think the concept is really cool and there are some good bones here! I couldn't figure out if there was any indication where food might be found or if it's purely luck, and got frustrated with that uncertainty. The controls don't always feel very reactive, often it took me several clicks to thump or burrow, and I don't know what the thumping does - will happily play again if I can get a hint!

I think more communication with the player would be helpful. For example, an indicator how much time is left til dark, or some indication what that bar under the player does, because I don't know. The first time I played I also already had a root in my inventory but don't know how I got it. It would be nice if something could indicate more clearly when you collect a root, be it a sound or a more noticeable popup or effect. 

I'd also recommend making the number in the top right a darker colour so it better contrasts the snow!

Submitted(+1)

A nice little treasure hunting game! I loved the footprint trail markers to help me navigate. My only difficulty was getting trying to return to the burrow after collecting 10 roots, either I misjudged where I started or didn't know how to finish. Great job creating something so charming :)

Submitted(+1)

Love the originality, very unique movement controls it was a fun game!

Submitted

Love the originality, very unique movement controls it was a fun game!