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Mission Simulated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Art | #2 | 3.818 | 3.818 |
Devlog | #4 | n/a | n/a |
Overall | #7 | 2.909 | 2.909 |
Theme | #14 | 2.636 | 2.636 |
Audio | #14 | 2.727 | 2.727 |
Gameplay/Fun | #20 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
The backstory of the game involves the player simulating the same mission while attempting to find the best time required. Time is the only power here to use the cards that control the player.
Other things you want to share with the players of your game.
It's not really a playable game but a concept demo. I hope you all like the idea.
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Comments
Very interesting art style and gameplay concept😊!
GAMEPLAY
The gameplay concept of a card game combined with time control is a nice one! Would like to see more than just a demo of it. Hope you will be able to make a nice update and maybe post on our Discord server when ready😊.
GRAPHICS/ART
Art style is very interesting. When further developed could be unique. This was a demo but more effects would be a nice polish.
AUDIO
Background audio track would be a good bonus. Rest was simple yet effective.
THEME
Did not touch the alternate reality much and the time a little bit, but was nice to see this demo.
Keep up this good work while finishing this game💪!
cool idea, a deck game really nice, love the art, the mechanic, is amazing, a little buggy and dont connect well the theme, but anyways this game looks with good potencial, really nice man x3
The concept is really great, and the art fits incredibly well.
It's buggy and a bit chaotic with the gameplay but I understand it's just a concept demo.
The music is nice.
I don't see how the game matches alternate reality theme.
The game has potential as the concept is really interesting, it just needs to be balanced and executed well.
Really creative idea of a platformer card game. Seems hard to implement something like this.
The art is great, and the music fits well.
Some visual feedback would be nice, for example, indicating how much a "unit" is.
The art was awesome and the game was very interesting. I played a few times and every time I would end up with a hand full of cards that were worthless to me where I was. I would then be forced to keep using those cards until I ran out to get more cards. Maybe if there was a discard option or some way to ditch six cards that just make you turn around three times or attack with a sword you don't have equipped. Another thing that was confusing was what to do. The first time I played I avoided the enemies and got into the room up and to the right. Then my character walked through the wall and fell out of the building. :P
Wow really beautiful just for the sketch art! It was really hard to get cards to take out the enemies. But the function of it seemed really neat. Nicely done :)
Art is neat, but I am very confused as to what each card does beyond pass some time. A more detailed explanation would be helpful. Maybe I'm just not picking up the obvious or you are still working on these details, but it would be nice to know what exactly is the goal of the mission and who each individual is supposed to be. Are the robots guarding the door? Which character is the spy?
Great idea, only thing is that sometimes when you click a card it registers a click on some other card or the card next to it. Other than that the music and art are great.
game has a really intresting idea with the time cards, but the current game wasnt very fun. I do believe you should continue developing this, it has great potential!