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A jam submission

Ball Swipe!View game page

Guide your ball through bouncy levels!
Submitted by RubenMathey — 14 hours, 17 minutes before the deadline
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Ball Swipe!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#253.1253.125
Art Style/Visuals#692.1252.125
Overall#751.9531.953
Theme#831.4381.438
Audio/Sound Design#831.1251.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
unity

How does your game fit the theme?
I used all the colours from the colour palette and tried to add a nice contrast between the orange and red and black.

Self-made & used stuff

Graphics / Art (e.g. models or textures)

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Comments

Submitted

Fun controls, I liked using the green walls to help control my movement. However it wasn't very on theme with the jam, and I encountered a bug where the ball went too fast and clipped out of bounds. Still a cool game and would love to see it expanded on!

Submitted

I really like the gameplay idea. Reminds me a bit of Jump King. The controls are quite difficult though with you often applying much more force than intended. When you just click or move a few pixels I would expect a small force but the ball goes super fast.

HostSubmitted

An unique way of executing actions in this game! It might be better suited for a mobile game than using a mouse, but it’s definitely an original approach. I wasn’t very good with the mouse, so I didn’t make it far into the levels.

The colours were used, but I couldn’t clearly see how the theme was incorporated.

Maybe adding some kind of swipe guide to show the ball’s trajectory would be helpful. Plus audio and SFX would definitely be a good addition to give it more vibe.

It’s a fun prototype for sure, and for a first game jam game, it’s definitely not bad. Keep it up and keep going! 😊

Submitted

I think the main mechanic of the game is interesting enough that you might be able to make a fun mobile game out of it, but right now it all feels a bit like a prototype. I failed to see how the theme of the jam (two points of view) was incorporated.
Good job, hope you develop this idea further after the jam.

Submitted

Missing the theme a bit but good use of the colors. also its pretty interesting to play if not a bit hard at times.

I would have loved if the speed of your drag mattered to position the ball a bit better. But well done on making a game with this much levels in a 10 day jam

Submitted

It's a shame you missed the info for the game jam theme cause I think it would fit well with the current game mechanics! 

Nice bouncy physics, but it would be nice to see some indication of how swipe affects the ball (like a trajectory line mb?). At first I thought that shorter/longer swipe can affect the speed of the ball, but it doesn't seem like so... Still very fun to play!

Developer

Thanks for the feedback guys! My first game jam and it was really fun creating my game and designing the levels. Unfortunately I must have skimmed over the information as I didnt see the 2 perspectives theme and thought the theme was just the colour palette. I would like to publish the game to mobile because that would be cool. I also want to add more levels. It is so great to get feedback and learn from such a cool community of coders 😎. I can't wait to look at some more games and do more game jams.

Submitted

Simple concept and controls, nice level design. The differently coloured walls having different effects adds variety to the gameplay. Might be better if one of the colours with more contrast to the regular walls was used for the wall which restarts the level, since it's the wall type which the player need to be most aware of. Well done for including so many levels!

Submitted

I don't think this fits the jam well beyond the colors sadly, but you did an amazing job making realistic ball physics. Really impressed with the sheer number of obstacles. Needs music and sound effects for sure though.

Submitted (1 edit)

Brought out the drawing tablet to play this one, actually crazy addictive! Recorded my experience, didn't realize I spent 15 minutes playing (before giving up on a particularly hard level, since my wrist was starting to hurt lol). Here's the video

Doesn't seem to fit the two perspectives theme, which is unfortunate, and the swipe detection seemed a bit too sensitive, but I could see this doing numbers on mobile with some polish!