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Neon Purple Cloud

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A member registered Sep 23, 2024 · View creator page →

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This was short, but really fun! Controls feel nice and platforming difficulty is well balanced, cute monochrome art, overall very impressive! 

As already mentioned below, only one thing I had difficulty with was trying to see enemies between the mushrooms growing in background, cause they had very similar shape and height, maybe putting enemies in the foreground and a little bit of 'shadow' for the background would help to distinguish the two.

I love the visuals and the sound design, text driven narrative not being just a simple dialog is also very impactful!

Unfortunately I couldn't fully immerse in the story cause I'm too bad at platforming lol I wish that after a fall you could restart from a check point without having to click the 'Restart' every time.

Yeah, I agree that my "two points of view" are not physical or dimensional, but rather philosophic ones =D

But that's kinda the point, I wanted do to something unusual, that won't overlap with the other developers' ideas! Thank you for playing!

I've always liked drawing, but never considered myself talented, so thank you for your kind words 🥹 and for playing my game!

I actually thought about the Rorschach Test when trying to come up with ideas =D


I see what you mean about checking the mouse hold and for the game jam build I deliberately set pieces to snap in place as soon as you move them close enough, because I thought this would feel more satisfying... And also hoped that rotated pieces will prevent full-on brute forcing lol But I'll test how your suggestion feels for the post-jam update! Thanks for the feedback!

Very interesting concept and visuals! 

I don't know if this was intended, but I couldn't see the character at a start of the second level. Still it was fun to play!

Happy you enjoyed the game! 

I'll try to tweak the snap mechanic in the post-jam update, just didn't want people to get frustrated with the puzzles that have a lot of pieces =)

Great story and art, mucis is also suites the vibe very well! 

Mini games were fun, but I also thought that after the whole story you would be able to replay without killing or something like that =D

On the other hand, if the story has only one way to unfold, it could be interesting to have fighting enemies as a mini game also, like an encounter, so this way you will be 'forced' to kill to progress the game 🤔

Interesting idea for the theme and nice use of color palette! I think it's a bit slow-paced, but playing for both sides is fun!

Maybe you could have a limited pool of resources (without it bouncing back after some time) and indication of how much points can you get for killing every mob with each kind of turret, so you could try to get the best score for your resource amount. Hope this does make sense! =D

It's a shame you missed the info for the game jam theme cause I think it would fit well with the current game mechanics! 

Nice bouncy physics, but it would be nice to see some indication of how swipe affects the ball (like a trajectory line mb?). At first I thought that shorter/longer swipe can affect the speed of the ball, but it doesn't seem like so... Still very fun to play!

Very nice puzzle game with cool perspective mechanic!

I just wish that you could change perspectives back and forth without insta death if on the wrong 'tile', or just pause a little after death to take a better look at the new 'map'. But I guess the need to remember all the steps is also a part of the challenge!

For a your first game this is very cool! I like the theme interpretation and the art =)

I like the idea and the art style, but it's really hard! 
Sometimes I cannot understand what even hit me or how I am supposed to avoid when obstacles are everywhere underwater and above x)

Interesting take on the theme and nice execution!
I like how the addition of the floor makes it less challenging since you have to manage two balls, but difficulty still increases. Also quite funny to just let in run by itself for the first level =)

I only had one small glitch where one ball went through the wall and disappeared, but after 20 seconds or so it just returned to the game screen lol

You can recognize this if you watched Squid Game S2 or/and live in South Korea =D
Very interesting to see this implemented as a video game!

I like the cute art style and sounds, very nice game!
Getting used to the controls was a bit difficult for me, but that's just me being bad at platformers as always +)

I loved it! Very interesting idea and nice using of the color palette =)
It was a bit difficult to control both screens at the same time because I was using my right hand to look around on the left screen and wasd (which is the left hand) to fly around on the right screen :D
Had a funny glitch where bigfoot was just spinning around when I cornered him in the woods lol
Also got some points for pictures where bigfoot wasn't really visible for me, but an evaluation system like this is very cool!

Idea seems pretty fun, but I would like to have a bit more clear instructions about how the things work!

I've managed to find a door by clicking here and there, but still couldn't understand how to enter it xD

Super fun game! Cool story and art, music is also great!

Very interesting take on the theme and well executed too. Good job!

I love this kind of puzzles and switching between two characters adds some extra fun! 
Currently stuck on level 15, but I'll give it another try later =D

I like the minimalistic style! Also was I little bit lost at start, but had fun!
Maybe it would be nice to make the shift between two realms more obvious (change background etc), so the two perspectives are more distinct.

I'm happy to hear you enjoyed the game even though puzzles are not your thing =)

I had a thought about adding the game stats like completion time and number of turns (cause there is a minimal number of turns you can solve each puzzle with) but couldn't fit it into the game jam deadline... I'll try to add this in the post-jam update!

Thanks for the feedback! Glad you liked it =)

I have some ideas on how to fix the problem you mentioned with pieces not rotating if you move a mouse a bit, will try to add it in the post-jam update!

About the screen turning red, I think it happens when you click outside the game window and then drag the cursor in, so the window becomes 'selected'. My friend had this glitch too, but I'm not sure how to prevent this from happening... 🤔 

Thanks!💜
I'm working on the sound update already, and the idea with the sparks rotation is really great! I will definitely try it out =) 

Thanks for the feedback! 😊 Initial plan actually included adding audio, but I just couldn't make it sound well enough with what I found within limited time. 

So yeah, that's something I would definitely want to improve!