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A jam submission

FliparooniView game page

Submitted by dcbriz, CalWorks — 14 hours, 1 minute before the deadline
Rated by 10 people so far
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Fliparooni's itch.io page

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Game Engine / Tools
Unity

How does your game fit the theme?
It contains both 2D and 3D perspectives, which can be changed in level by pressing E.

Self-made & used stuff

Assets (e.g. free or owned)

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Comments

Submitted (1 edit)

Gave it a try. This might be a weird me thing, but the blurry cloud effect over the scenes really agitates my eyes. (My distance vision is a little blurry, so sometimes blurriness can bother me, but this is the first time I've really felt bothered by a games visuals. I doubt many other people will experience this.) Otherwise, I had fun playing around with it. You might state in the menu that it's possible to double jump because I don't think that got mentioned in game.

Submitted

I liked the graphics a lot! But it was also super laggy on my browser, so I couldn't really play - sorry!

Submitted

Very interesting concept and visuals! 

I don't know if this was intended, but I couldn't see the character at a start of the second level. Still it was fun to play!

Submitted

First and foremost, this concept is sick! I love it! I was particularly fond of the 3d swap mechanics and the graphics. the water looks awesome. In terms of visuals this is pretty good. Gameplaywise, I find that the game is fairly buggy- I put together a list:


-clipping through walls in 2d sections

-infi-jump with walls (I found myself doing this to cheese coins lol)

 the springs don't always work

 The camera also switches to some funky positions when getting coins in 3D, making it hard to see where you are going.

 When I beat the game and clicked the exit button, the game crashed- but it was over at that point so it was fine. 

This is more of a level design thing and not really a bug, but sometimes when I flip to 2D, some things straight up disappear (Like some coins and the bridge in early levels- I think there should at least be a sign of a bridge that's in the background, though I think it's still good intuition to swap into 3D. I got really passionate about this and made a visual below that kinda puts what I'm thinking into an image).



This gave me massive super paper mario vibes, with the charm from sonic 06. Honestly, once I found out the infinite jump thing, gameplay got a lot more enjoyable for me, as the jump height is pretty low. Again, I really liked the concept and was woah-ing at the 3d flip! With better control, I can see this being an excellent game. Wall jump/10

Submitted

Interesting game that blends 2D and 3D perspectives. It took me a minute to realize there was a double-jump.  I'm a bit iffy on the wall collision physics. Cute character and sound effects!

Submitted

I could not really get this to work correctly, it might have been me and i am missing something. but i just seem not be able to jump high enough and i don't see how 3d would help that.


also when going back to the menu the music got a lot louder, so loud i had to take off my headset.

I do think it has potential and fits the theme very well

Submitted

You need to double-jump sometimes.

Submitted (1 edit) (+1)

Ah thanks for telling me, that was not clear to me that you could double jump. That does make it playable and much more fun. 

The 3d camera is sometimes a bit strangely placed so you cant see where you are going but it was circumvent able by going very slow.

I adjusted my rating accordingly as now i could actually play

Submitted

Hey! This was a pretty fun game. I think its a bit confusing to control it and get used, but a really cool concept.

fun little game! it got pretty confusing when it came to the 3D segment (the grays tend to blend together, and the camera gets covered up) but it was overall pretty fun and a cool idea :]