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A jam submission

shaman's journeyView game page

A game where you play as a shaman who struggeles to keep the balance between the human world and the spirits
Submitted by vapandris — 18 hours, 29 minutes before the deadline
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shaman's journey's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#622.4912.909
Art Style/Visuals#632.3352.727
Overall#771.8882.205
Audio/Sound Design#801.2461.455
Gameplay/Fun#801.4791.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
raylib

How does your game fit the theme?
The protoganist can enter the spirit world, and see the world through a different lense.

Self-made & used stuff

Graphics / Art (e.g. models or textures)

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Comments

Submitted

Nice prototype. Not much  graphics yet, but what you have are good.

Looks like you can walk on the water right now. Don't know if you just have not blocked it yet or you're planning to set it so that part of the player is submerged while wading. Some other interesting things you could do with the water is have the hero able to walk on it when in the spirit world, or set up some spirit world portals that transfer you between islands.

HostSubmitted

The foundation is there, at least! It’s a bit of a shame that the game isn’t finished and that there isn’t much action gameplay yet, but what is there feels like a solid base to build on in the future. The color palette is there, and the controls were functional.

The theme was present with the two worlds. Hopefully, you’ll be able to add more content in a possible update. You did hopefully learn a lot of new stuff. Keep it going! 😊

Submitted

Grate start there was not much game play. Lock like you  made game with your own engine grate job to bad it not much to play. I look in the Assets folder you have nice sprites. Norton fond threat with you game.

Submitted

I couldn’t play your game. Looks like raylib can compile to the web as well? The screenshoot looks very interesting.

Submitted(+1)

The cover art and character are very will designed, unfortunately there is not much a game here to rate. I guess switching the shamans view would let you interact with other stuff or fly over gaps but except for color changes nothing else happened. Even if its a prototype which i guess its is, its still very good you put something out there.

Submitted(+1)

Really nice idea, art is nice too. Didn't find any enemies, i guess you just didn't finish it

Submitted(+1)

Epic cover art. I respect showing off the proof of concept even if it was extremely unfinished. Perhaps the player sprites should swap their respective worlds for better contrast? The environment itself is cool and the font fits the retro vibe. If you ever revisit this, it would be neat.

Submitted

Really cool concept! Though I couldn't find any enemies or places to interact. I'd love to see this expanded and fully implemented! Also, props for using raylib! 

Developer

Thank you! :D
The reason you couldn't find enemies is that there aren't any (yet)

Guess I've got a lot to learn :D

Submitted(+1)

Ah, makes sense then! Either way, this is a great starting point, and all the more impressive to do it without using a standard game engine!