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Bae's Dicey Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #3 | 4.222 | 4.222 |
Holo References | #4 | 3.889 | 3.889 |
Overall | #6 | 3.600 | 3.600 |
Gameplay | #7 | 3.333 | 3.333 |
Theme | #7 | 3.778 | 3.778 |
Ambience | #15 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Say what you will, but I genuinely really enjoyed this. I don't know if it's some kind of brain worm I have, but the core loop of being on a monopoly board and cracking combinations of numbers to outwit your enemies is extremely satisfying. I couldn't say if it would be the same for our mathematically-challenged virtual tubers, but this was worth it. There's plenty to be said about UI/UX improvements and polish, the ability to see a game board, or perhaps to spin a multi-stage progression out of it... or even a head-to-head timed PvP battle 😳
The Tokino Sisters, Takodachi, KFPs, and Enemy A (all of whose dialogue made me laugh a touch) stood no chance in the face of chaotic math. The music I think also helped, since it captivated me for the entire duration. I'm not kidding when I say I spent about an hour playing this and would consider coming back a third time.
This is a REALLY nice and unique Concept of a Game. All the Refferences/Easter Eggs, Characters, and everything are so nice and Fun to see. The fighting with Maths Style is also really Unique and nothing you see everyday. It's definetly not an easy Game and requires a lot of thinking but overall it is really Fun to Mess with.
Like others mentioned below, I really enjoyed this game because I love doing random math calculations and this provides a lot of opportunity to think about how to go about getting to the target number or close to it. I also appreciate the different types of dice types and the small comments on the descriptions that made me chuckle! Having a tutorial helped me understand the features of the game, and that was a huge plus since a lot of game jam games tend to not have enough time to implement structured tutorials.
One bug I ran into was how I accidentally created a number really big using the exponent function and I barely was able to clear it, so having a clear and submit button in a constant position might be good!
Great work overall! I really enjoyed it!
I had a lot of fun with this, maybe it’s just cause I’m weird and like casual math but I thought the concept of the game was cool. I wasn’t able to fully sit down and understand some of the additional combat parameters but I really liked the combat system giving you a lot of opportunity to make weird numbers work out in the end.
I completely understand not wanting to work on it any longer but I think the potential of the idea is great, great work regardless!
I love Slay the Spire Math Monopoly!
Jokes aside, I actually think this is a pretty cool idea.
(I'm not a huge fan of Math kind of ironic coming from a programmer)
But I think this could be honestly an educational game for a younger audience.
I like the niche powerups you get as well. I've always preferred niche build type of powerups opposed to super generic ones.
The only "bug" i had really was some clipping audio. So to me it seems like you did quite a lot to this game in a relatively short amount of time.
Good job I like it!
Trying to get the number as close as possible with random dices and math operators is a really neat concept, and I feel that it is executed pretty well here. Very satisfying especially when exponent is used for getting to a number that requires multiple steps when using other operators.
I don't think I agree regarding your comment on discord that its "just a glorified calculator". I think its, at the very least, a huge step ahead of "menu simulator" as a battle system you see in most other turn-based games. Personally feel that it has a huge potential and is definitely worth expanding upon.