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Tako Bounce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.481 | 4.481 |
Innovation | #4 | 3.963 | 3.963 |
Overall | #13 | 3.496 | 3.496 |
References | #22 | 3.148 | 3.148 |
Ambience | #26 | 3.111 | 3.111 |
Theme | #30 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I got stuck on level 2 so I definitely didn't get the whole experience, but I would've probably fared better if there was visual feedback of the current bounce angle and power. I lost my patience after failing what I thought was a simple jump too many times.
Art is simple but charming. Sounds and music would improve the game a lot.
Thanks for the feedback! I'll definitely work on adding all of that in the near future
A lot of fun, the jumping and slowdown feels nice and you already combine the various hazards and stuff into fun and interesting screens. I think locking the mouse to the game would be a good qol (or maybe I just drag way too much), and some coyote time when sliding off the ice would be nice too. I could go either way on power / angle ui also, definitely good arguments for either including or not. Very good time already
A light and cozy jump-em-up -- I thought it was a fresh spin! The movement is pretty snappy, it feels intuitive to know where you're going to go once you get the mouse-movement-hand-eye coordination locked in. The lack of a jump meter could go either way imo, I could see with and without it! Kinda liked without it...
I agree with the notes on ambience/music, that would help dash it up! The secret level was a very quirky little area, but the discovery was a fun lead-up. Would love to see more variety in the locations / the palette, if possible! I can definitely see where you might take it re different endings or outcomes, too -- thank you for submitting! 🙇♂️
I'm glad you liked it! And thank you for hosting!
I really liked the movement especially with the ice physics. I feel it could make a cool speed game. I also like the colors and art.
I love the concept of movement, but it might just be my skill issue.
As a suggestion, adding some ambient sound or effects would improve the atmosphere. It would also be nice if there were other takodachi wandering around the stage.
Oh absolutely, it's on the to-do list for when I get around to updating!
Well done! It takes a simple looking concept and iterates on it surprisingly meaningfully. I enjoyed seeing new mechanics/obstacles pop in that kept things fresh as the game progressed. And the difficulty progressed naturally as these mechanics started to overlap with each other. There was quite a good variety of challenges with the tools and obstacles that were given and they felt very explored. It feels like a complete package that uses everything that it presents well.
Now, I also got confused a bit in the tutorial with the double jumps. But everyone else already mentioned that.
I didn't even know there was a secret level until I looked down into these comments so that's actually really cool.
Thank you very much!
I guess no one found it yet. But let me tell you. You are Evil for building that secret speedrun area xD I am proud to say i beat that lvl. Only took me like 10-20min of dying over and over. This Game got great Potential!
Hahaha, I'm glad someone found it! Both of those jumps were originally in the final level. They were too hard to keep but I didn't want to remove them, so...
And thank you!
Fun idea! I do kinda wish there was an indicator of bounce strength. For some reason it felt inconsistent at times and without an indicator of bounce strength it was kind of hard to figure out why or if it was something I was doing wrong. Still enjoyable overall!
I like the control idea, the last level with ice is made me crazy, it's fun
I really liked this little platformer! :D
It took me a bit to understand the dragging controls but once I was able to figure it out, the game felt pretty fun to control and play. I especially liked how close the checkpoints are before the hazards so it felt really smooth to play through the levels.
Would love to see an option for a curve line to see where the Takodachi would be jumping (more levels and a speedrunning mode sound fun as previously suggested too haha)
Fun short game with decent challenge. Love the benevolence of not putting players way back at the start of the level for every mistakes, since I die alot in these kind of games XD.
Controls are tight, and every death feels fair. While the ambiguity of jump distance/height is present, the 2nd jump and mid air pausing is such a genius way to counteract it, since I could essentially "correct" my mistake in my first jump.
Not quite seeing the theme implemented here though, or could also be I missed a secret or something. Otherwise, you could have some optional collectables that leads to a different ending maybe?
I definitely flopped on implementing the theme, I got too caught up in the gameplay and level design to add the secrets and ending I wanted to
I really liked it! It was challenging, but the checkpoints were generous and well placed so it never felt frustrating. I agree with kshut about the clarity of the spikes on the ice. I think a bit of an indicator to give you a bit of an idea how much force and direction the takodachi will experience would be a nice piece of polish.
I did actually want to add both of those features, but couldn't figure out how to get them working before time ran out. I'll look into it at some point, though!
A solid platformer with very responsive controls! Love the different mechanics you gradually introduced into the levels and it was super fun building up speed on the ice :D. I could see potential in some sort of speedrunning mode.
As for feedback, it's just a bit hard to tell the ice from the spikes sometimes, because of the color, but I assume that was for the sake of saving time.
The spikes and ice blending together was because of time, yeah. I was having trouble thinking of ways to make them different, but I'll look into it after the review period!