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Link to Streaming Service
https://soundcloud.com/foxhyode/forevers-edge
Description
PLEASE READ :)
For this track, I aimed for something special. While the composition itself may not seem extremely impressive at first glance, the way it was created is quite unique and rooted in video game music techniques, though with a twist and this is where the creative part comes in. This 3 minutes piece was designed as a single instance, but it’s unique every time you play it because the music is procedural and controls the movement depending on the states of the emotions happening.
Using Wwise, I adapted the music with states and switches to generate a different version with each playthrough. The structure remains similar, but the instrumentation, effects, and chord placements vary every time. I also added small melodic elements that can appear randomly during the "main" section, creating unexpected moments. The result is a track that could play for 20 minutes or more without repeating itself exactly. This was my creative approach for the jam: crafting a dynamic, ever-evolving track that adapts every time you play the game.
For the game’s theme, I combined inspiration from The Far Reaches and The Picture to create a modern sound infused with traditional Japanese elements. The envisioned game is a walking simulator where the player endlessly falls into a deep abyss. The journey begins in near-total darkness, but as you descend, the world gradually reveals its details, culminating in full light at the end.
I had another track idea in mind but only had time to complete this one.
Most of the sound are crafted by me, almost all the synth pads were made with my acoustic guitar and some granulation in phaseplant.
DAW used : Nuendo 13
Integration : Wwise
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Comments
Gave it a multiple listen, an overall great job, but I gotta mention that you pulled off some pretty interesting textures, I wasn't sure my brain was playing tricks on me, and it wasn't, great job!
Absolutely gem of a submission. Fantastic job.
Welp, you got me to listen to this piece multiple times so I guess I know what I'm putting down for listenability ;)
I'm glad to see music being created with procedural components in mind. I think it'd be fitting for games like a walking simulator as you've mentioned. It's nice to have a little bit of variation if I'm exploring one place in multiple instances, or over one long period of time. I remember reading that No Man's Sky did something like this with their OST.
As for the piece itself, I feel that you've put something together that's solid and fulfills its purpose really well. It sets the vibe for a setting like the image in this submission, and lends itself well for other sounds/melodies/etc. to come in and give the listener (or the player) something unique to listen to.
Hopefully you continue experimenting with this tech - there's a lot of games that could benefit from this!
Thanks for sharing, and keep up the good work :)
Pristine production quality as always 😁
Felt that this could easily fit in a sort of 2d/isometric game, like something in the style of Ori or a more calmer version of something like Hades.
Stellar stuff!