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A jam submission

Ruins by TaintedJohnView project page

this is my track for the https://itch.io/jam/impressions-composing-jam-ambience-2 Jam
Submitted by TaintedJohn — 13 hours, 33 minutes before the deadline
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Ruins by TaintedJohn's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to Theme#273.5153.611
Execution#333.4073.500
Listenability#373.4073.500
Overall#393.3443.435
Sense of Atmosphere#403.5693.667
Overall Uniqueness/Creativity#513.0823.167
Composing Quality#513.0823.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to Streaming Service
https://youtu.be/8zHpXCrfAxE?si=wcwtYMTPNcYxsH3s

Description
This is my project for the impressions-composing-jam-ambience-2 and its Supposed to sound like and really old city in the dessert that is dangerous and mysterious

Screenshot of DAW
its on the project page

Description of Setup (Optional but recommended)
I no no wanne descripe that.

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Comments

Submitted

Cool stuff, it really convey the danger and mysterious, there is a bit synth going on that probably distrupt the old city in desert ambience, and  maybe the high pitch can be a bit lower so it doesnt hurt the listener but that just me. Keep up the good work!

Submitted (1 edit)

I rated you good in the composition, but I think some leads were a bit distracting, to in the spolight, but very interestiing piece so it passes, and maybe its no so much the composition, maybe it was the mixing that did it feel a bit clashy, then again that could have been want you were going for.

Anyway, great track! Take care :)

HostSubmitted (1 edit)

Heh I like that you used video footage of Petra.

The composition is nice. I think the mix is a bit thirsty; people go too dry because it can be hard to make a very wet reverb sound clean at least initially. Cut out the highs and the lows (cutting out the lows is a trick I got from Ty).

Also, near = drier, louder, more delay to the reverb (i.e. if you're standing 2 feet away and there's a wall 100 feet away and you yell, it'll be really loud compared to the echo, and if you go up to the wall, the echo will be much closer to the same volume as your yell, and there will be almost no delay between your voice and the echo). Mixing in space like that can help make things much clearer. The delay makes things sound crisp, while the reverb still adds the color.

Great work! :)

Submitted

Nice ambiance, nailed the vibe. I like the not too often dissonance and the melodic reverse synth. Good job.

Submitted

Nice track! I really like the sounds you used and how the piece evolves.  The soft high-pitched percussion sounds combine well with lower droning sound throughout. The synth that comes in around 1:09 and adds tension and drives the piece forward. The piano at the end has a kind of unsure feeling to it. All these choices I think ties together the whole mysterious atmosphere well. Great job! :)

Submitted

Nice work with creating the ambiance. It certainly gives impression of ancient sites. Good job!

Submitted(+1)

I liked your music. The sounds used for the background are, so to speak, ideal, they fit perfectly, I am simply delighted, plus the panorama works interestingly with the listener.
The only thing is that it seems to me that the timbre and intonations of the main descending theme in a narrow range are not quite suitable, they rather evoke associations with a spaceship than with ancient ruins, but this is only my impression and I do not insist that it is true for everyone.

In terms of composition, everything is done well and you can feel the immersion. I also cannot help but say how atmospheric the video sequence is, I really liked it.

Thank you for this experience and your music!

Developer (1 edit) (+1)

Thank you for you featback I really get the part about the track sounding like a spaceship it kinda does but it also Remembers me of an old desert ruin and thats why i chose this vibe for the track.